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MAMEMAME Git (2016/06/26) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* 1943.cpp: Fix cut-n-paste error... eyes must be going bad.... NW
* 1943.cpp: Correct a couple roms as per pictures of the actual PCB - NW
* New - 1943: Battle for Midway Mark II
New Game Added
1943: Battle for Midway Mark II (US) [Gracious Anonymous Donor, The Dumping Union]
* Merge pull request #999 from bradhugh/osx_chrono_fix
Fix Clang compile on OSX
* Fix Clang compile on OSX
* Merge pull request #997 from system11b/S11mjjoship_fix
S11mjjoship fix
* Removed imperfect graphics flag
* Added kludges for mjjoship display areas - now pixel correct vs PCB
* vt240: WIP (nw)
* Fix mouse behavior on OSX
* clang on windows fixes (nw)
* Fixes to send upstream (nw)
* Added PugiXML and used it for hashfile (nw)
* Fixed "Missing some required objects" errors for omv1000, omv2000 (nw)
* A few minor input fixes and cleanups
- input modules exit() is called twice. Remove the unnecessary input_exit() method
- removed unnecessary pointer init in handle_input_event and should_hide_mouse
- When registering event callbacks in SDL, don't assume the SDL enum values are int-sized
* Merge pull request #995 from rzero9/patch-1
pc98_cd.xml: added more game & OS disks
* pc98_cd.xml: added more game & OS disks
- Added several game disks (no credits as they all come from Japanese anonymous P2P), more to come
- Added some more Windows 2000 variants

Download:MAME Git (2016/06/26) x86
Download:MAME Git (2016/06/26) x64
Source: Here

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