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EmuCR: MednafenMednafen v0.9.39 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.39 Changelog:
* Added experimental Sega Saturn emulation.
* Low-accuracy "snes_faust" SNES emulation module is now compiled in and available by default(but not used by default, except for SPC playback).
* The version is now displayed in the upper right corner of the F1 help screen.
* Scrolling in the netplay and cheat consoles is now done in visible line units, instead of internal line units as before, and when a console is not scrolled all the way down, a green indicator arrow will now be drawn in the lower right corner.
* Revamped the layout of the debugger's memory editor.
* MD: Replaced old 68K emulator with new 68K emulator developed for Saturn emulation. Fixes major issues in "Double Clutch", "James Pond 3", and "Sub-Terrania". However, timing is currently a bit off with the new 68K emulation code, so there may be some regressions.
* MD: Implemented kludge to fix a startup lockup in "Turrican".
* NES: Implemented kludge to fix a minor Zelda 2 title screen glitch, a status bar glitch in Burai Fighter, and scrolling in the second stage of The Young Indiana Jones Chronicles.
* NES: Enabled SSE2 support in the audio resampler(though not used on all CPUs with SSE2 support, mostly just newer ones).
* NES, PCE, PC-FX: Added ARM NEON support to the audio resamplers(when compiled with -mfpu=neon or similar).
* PCE, PC-FX: Added AVX support to the audio resampler.
* PS1: Enabled emulation of a rarely-used CDC feature; fixes lockup bug in "Fantastic Pinball Kyutenkai".
* PS1: Reordered CPU class data layout for a small performance boost on ARM CPUs.
* SNES: Updated libco, for ARM support.

Download: Mednafen v0.9.39 x86
Download: Mednafen v0.9.39 x64
Source: Here



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