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EmuCR:bsnes Emulatorsbsnes-plus Git (2016/11/15) is complied. bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

What's new
- "Step over" and "step out" buttons in debugger
- Improved debugger UI with register editing
- Improved handling of address mirroring for breakpoints (extends to the entire address space, not just RAM)
- Real-time code and data highlighting in memory editor, with fast searching for known code/data locations and unexplored regions
- Cartridge ROM and RAM views in memory editor for mapper-agnostic analysis
- SA-1 disassembly and debugging
- SA-1 bus and BW-RAM viewing and (partial) usage logging
- Super FX disassembly and debugging
- Super FX bus viewing and usage logging
- SPC file dumping
- IPS and BPS soft patching
- Multiple emulation improvements backported from bsnes/higan (mostly via bsnes-classic)

Coming soon
- Rewritten memory editor
- On-the-fly ROM saving and reloading from the memory editor for quick hacking and testing
- More keyboard shortcuts for menus, etc.
- Similar addressing improvements for cheats

bsnes-plus Git Changelog:
* view actual SMP bus instead of APU RAM
* Merge pull request #78 from undisbeliever/update-debugger
More updates to the debugger
* Allow the user to sort the Sprite Viewer columns
Decided to move the OAM name table bit into the "Char" column so it will
be included in the sort.
Also decided that refresh() should not change the user selected row.
This required me remember the selected row so it could be re-selected
after QTreeWidget has sorted the model. Unfortunately this can lead to
the occasional infinite signal call loop, necessitating the
inRefreshCall test to ensure refresh() is only called once.
* Improve column spacing in Sprite Viewer
* Display selected object in Sprite Viewer
* Only scale the vram canvas once.
On my system this dramatically reduces cpu usage from 18.5% to 4.6%
when quickly scrolling the VRAM viewer scrollbar[1].
[1]: Tested on a i5-3317U 1.70GHz CPU and no ROM loaded in the emulator.

Download: bsnes-plus Git (2016/11/15) x86
Download: bsnes-plus Git (2016/11/15) x64
Source: Here



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