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EmuCR VisualBoyAdvanceVisualBoyAdvance-M v2.0.0 Beta 3 fix 3 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M v2.0.0 Beta 3 fix 3 changelog:
– cmake: use add_compile_options for ssp-buffer-size
– activate libssp compiler flags for gcc only
– fix linux build broken in 687c08a
– Some debian stuff, I honestly don’t like debian packaging… but it’s important for some people
– Start removing ancient history of gvbam, may it rest in peace
– fix 32bit intel detection for 32bit mxe target
– pass all compiler/linker flags for compile test
– changed the throttle for sdl config example
– fix sound in SDL port/ConfigManager
– fix Ubuntu PPA link
– minor doc tweaks
– add ENABLE_ASM cmake option
– ws2_32 is needed for the SDL binary on windows
– fix linking OpenAL statically on Win32/MXE
– full throttle support + snd driver improvements
– Fixes for SDL throttle
– Merge pull request #93 from Mystro256/master
– Fix incorrect bug tracker link
– fix setting throttle on LoadGame()
– partial fix for disabling pausing when linked #83
– fix clipped game area in GL fullscreen #89
– Use prefix add operator for non-prim types
– Typo, only 10 recent accels
– expand github issue template
– Still working on libretro stuff, working on cheatsenabled compile issue now.
– Fixes build on the libretro side by wrapping an ifndef statement around rederedframes
– fix Mac linker script for @rpath libs (like SFML)
– default to -DENABLE_FFMPEG=ON on Mac again

Download: VisualBoyAdvance-M v2.0.0 Beta 3 fix 3
Source: Here

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  1. Source for VBA-M is https://github.com/visualboyadvance-m/visualboyadvance-m just only GIT version. The SourceForge websites for SVN version was no longer support anymore! Please update link right now.


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