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Medusa Git (2017/04/17) is compiled. Medusa is an emulator for running Nintendo DS, Game Boy Advance and Game Boy games. It aims to be faster and more accurate than many existing Nintendo DS and Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.

Medusa Features:
* Near full Game Boy Advance hardware support[1].
* Partial DS hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation for Game Boy and Game Boy Advance. Known to run at full speed even on low end hardware, such as netbooks[2].
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[3].
* Support for cartridges with motion sensors and rumble (only usable with game controllers)[2].
* Real-time clock support, even without configuration.
* A built-in GBA BIOS implementation, and ability to load external BIOS files. DS currently requires BIOS and firmware dumps[2].
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support[2].
* 9 savestate slots. Savestates are also viewable as screenshots[2].
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Many, many smaller things.

Medusa Planned features
* Networked multiplayer link cable support.
* Dolphin/JOY bus link cable support.
* M4A audio mixing, for higher quality sound than hardware.
* Re-recording support for tool-assist runs.
* Lua support for scripting.
* A comprehensive debug suite.
* e-Reader support.
* Wireless adapter support.
* Game Boy Printer support.
* OpenGL renderer.
* HLE support for DS BIOS and DS ARM7 processor.
* Synthesizing a customizable DS firmware to avoid needing a dump.

Medusa Git (2017/04/17) Changelog:
* FFmpeg: Allow framerate to be adjusted
* DS Audio: Fix audio sampling slightly too quickly
* DS: Fix exposed CPU frequencies and audio timing
* DS Slot-1: Emulate initial SPI command delay
* DS Slot-1: Fix SPI addressing a bit
* DS GX: Fix regression from viewport change (fixes #649)
* DS Video: Fix regression with affine backgrounds
* Merge branch 'master' into medusa
* Qt: Code cleanup
* Core: Add option to allow preloading the entire ROM before running
* Core: Ability to enumerate and modify video and audio channels
* Qt: Attempt to fix #622
* Feature: Command line ability to override configuration values
* Util: Move StringList to string.c
* Feature: Make -l option explicit
* DS GX: Properly mask address for slot 2 4x4-texel textures
* DS GX: Allow viewport to change in the middle of a frame
* DS GX: Don't reset state between swaps (fixes #642)
* DS GX: Fix bitmap textures when no palette is mapped (fixes #628)
* DS Video: Fix affine transformations in video capture
* DS Video: Fix caputre stride
* DS Video: Fix extended mode 0 without extended palettes
* DS Video: Enable overflow bit on extended affine modes
* Qt: Add .srl as an extension for DS ROMs
* Fix Python build libraries (#621)
* DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)

Download: Medusa Git (2017/04/17)

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