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EmuCR: MednafenMednafen v0.9.45 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.45 Changelog:
May 29, 2017:
Tweaked netplay sound buffer underrun kludge code.

The netplay server host and port being connected to are now printed to the netplay console at the beginning of a
connection attempt.

Netplay connection attempts to servers are now non-blocking.

May 25, 2017:
SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS.

May 23, 2017:
SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel.

SS: Added emulation of the light gun("Stunner"/"Virtua Gun").

April 28, 2017:
#include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements
from various header and source files), to reduce the probability of portability problems
(due to neglecting to explicitly include a header file) when different standard C/C++ libraries
behave differently in regards to what header files include what other header files.

Added a sound output driver for OpenBSD's /dev/audio.

Reworked the sound output format conversion code to be more versatile,

April 25, 2017:
NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with
actual hardware(albeit the English version).

April 24, 2017:
SSFPlay: Added save state support.

Download: Mednafen v0.9.45 x86
Download: Mednafen v0.9.45 x64
Source: Here

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