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Gambatte SpeedRun R4 Build 614 is released. Fork of https://github.com/sinamas/gambatte with changes related to Pokemon speedrunning. Gambatte is an accuracy-focused, cross-platform Game Boy Color emulator. It is based on a few thousand corner-case hardware tests, as well as previous documentation and reverse engineering efforts.

Gambatte SpeedRun Changelog:
Includes a couple of major features and two minor ones:
Added a fadeout upon hard reset to imitate the behavior of the Gameboy Player and Gameboy Interface software.
Improved accuracy of Yellow/Gen2 RNG, thanks to research by gifvex/entrpntr/ExtraTricky in our community and LIJI32/gekkio outside of it (in more technical terms, implemented a fix for this: https://twitter.com/gekkio/status/910225035763306502 )
Added an option to use "true color" palettes (giving a picture similar to that from the Gameboy Player) instead of palettes that simulated a GBC screen.
Improved emulation of the "stop" opcode with regard to its practical effect on speedruns.
This release is a compulsory upgrade for runners submitting to our leaderboards. Details of a grace period are to follow in a PSR announcement shortly.

Download: Gambatte SpeedRun R4 Build 614
Source: Here

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