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EmuCR: Attract-ModeAttract-Mode v2.4.0 is released. Attract-Mode is a graphical front-end for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinet setups. Attract-Mode is open source and runs on Linux, Mac OS-X and Windows.

- Raspberry pi support. Thanks to nitrogen_widget for digging into this and helping to get it up and running!
- Multiple monitor support (Windows and Linux)
- Artwork scraper added to automatically download missing snapshots, marquees, wheel logos, flyers, boxart and even fanart images.
- Improved support for different image formats.
- Spanish translation (thanks Seru!)
- Added fade effect module for layouts (see reflect layout and the fanart background option in cools' layout)

Attract-Mode Changelog:
## Commits from v2.3.0 to v2.4.0

### Andrew Mickelson (50 commits)

* Bump to version 2.4
* [windows] combine attract.exe and attract-console.exe into the same package
* Issue #401 - Implement proposed changes to zorder behaviour (#408)
* Reduce unnecessary redrawing on some layouts
* Issue #391 - store overview information by emulator
* Issue #456 - properly reset layout state when new layout configured
* Added .travis.yml
* Issue #455 - fix handling of menu artwork
* Issue #454 - fixed thegamesdb.net scraping (url changed)
* Issue #452, #446 - fix compile on old SFML version
* Issue #444 - added "Layout Options" to go straight to layout configuration
* Various changes to merge oomek-fixes branch, including fix_filters() bugfix
* [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues
* Fix compile on older SFML versions after Text .spacing parameter changes
* Fix whitespace and reordering
* Issue #440 - attempt to prevent reported file lockup on missing artwork
* [Windows] enabled d3d11 hwaccel decode option, if available
* Issue #436 - allow user to select which layout.nut file to use from Layout config
* Update Layouts.md for the blend_mode changes
* Added config file parameter output to debug logging
* Added support for "per display" layout parameters.
* Minor fixes to android build, "edit game" option
* [linux] default to "fullscreen mode" window mode
* Don't use network scraping when doing automatic import at startup
* removed stray debug message
* Automatically import emulators that are detected on startup
* Autodetect emulators and generate emulator templates on first run
* Issue #400 - reduce CPU usage when idle
* Issue #407 - fixed fe.Image.video_playing attribute
* Added ability use emulator templates when adding a new emulator
* [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction
* Made wheel fadeout time configurable for hyperspin-based layouts
* Added fe.path_test() command for layout/plugin scripts
* Relabelled and reworked the 'minimum_wait_time' emulator setting
* Changed scummvm info_source to only use 'scummvm -t' output
* [linux] added VDPAU hwaccel support and fixes for VAAPI
* Added android readme, minor updates to compile.md and gameswf compile
* Fix compile on MacOS Sierra
* [android] initial addition of *experimental* android support
* Added support for touch events if provided by SFML (swipe, tap)
* Added fe_file.cpp to load images, fonts, sounds through a file stream
* Fix window focus detection when min_run_time is set
* Issue #388 - fix compile on Ubuntu 14.04
* Issue #385 - fix recent compile fix for older versions of avcodec
* Fix compile with NO_MOVIE=1
* Fix potential race condition in scraper
* Issue #385 - fix compile error on Jessie

### Benjamin Hodgetts (1 commits)

* C++11 Syntax Fix

### Conn O'Griofa (1 commits)

* RPI: update for new vendor library names & add Mesa VC4 override

### Florian (5 commits)

* Update Dolphin config (#417)
* Update Ubuntu version (#416)
* [linux] Update version number and icon path (#414)
* debian/install - Copy single files first (#415)
* Updated Compile.md for a Command line error + Detail (#425)

### Keil Miller Jr (1 commits)

* Buttons scraped with newer mame.xml file

### mbalfour (1 commits)

* Improve Multi Monitor support (#405) and fix NES romlist crash

### Radek Dutkiewicz (15 commits)

* New text alignment modes (#448)
* Added list_size property to fe.ListBox
* Fixed Fill Screen window offset, update
* Fixed Fill Screen window offset
* Fixed back buffer blinking on game launch
* Blend mode refactoring
* Whitespace cleanup
* Added a folder with default shaders for each blend mode
* Blend modes improvements
* Sorting fixes
* Fixed borderless window size
* added blend modes to fe.Image
* Added .spacing parameter to fe.Text
* Added .mipmap parameter to fe.Image
* Fixed video restarting after setting video_playing = false (#411)

EmuCR: Attract-Mode

Download: Attract-Mode v2.4.0 x86
Download: Attract-Mode v2.4.0 x86
Source: Here

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