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EmuCR: pSNESpSNES v1.6 is complied. pSNES is a SNES Emulator for Switch. The main goals of this snes9x port are: have a basic but user friendly user interface on non windows devices; use a recent rendering interface for speed and effects support ; cross-platform and code portability ; easy updates of snes9x core (no modifications to the original sources).

* Support save states
* Support cheats (put a "rom_name.cht" file with game genie codes in cheat folder)
* Support 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling
* Support software filtering (tv2x, smooth, supereagle, 2xsai...)
* Support titles, previews, and icons images (png), named as the rom name with png extension instead zip/sfc, in their respective directory (to be created if needed).
* Support database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from dat-o-matic, and contains a complete "no-intro" romset. Your rom files must be zipped and named as per this set (http://datomatic.no-intro.org). You can enable/disable this option from the option menu (restart required).

Currently supported devices
* Linux (sdl1, sdl2)
* Nintendo Switch (libnx, sdl2)
* Sony Ps Vita (vitasdk, vita2d)

pSNES v1.6 Changelog
try to fix docked mode (untested, thanks m4xw for the tips)
update to latest snes9x git (1.56.2)
update pSNES version to 1.6

Download: pSNES v1.6
Source: Here

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