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EmuCR:DeSmuMEDeSmuME Git (2018/12/20) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* OpenGL Renderer: Oops! Finish doing the shader rework started in commit 7080e21 for legacy OpenGL so that it works the way its supposed to. Doing this now fixes legacy OpenGL for (hopefully) all GPU drivers and also allows for all of the same shader optimizations as OpenGL 3.2.
* OpenGL Renderer: Eliminate the requirement for 66 varying floats in the Fog shader by replacing the varying floats with constants. Also fixes an issue with the geometry shader in legacy OpenGL. (Regressions from commit 7080e21 and commit 37afaef. Fixes #240.)
* winport - set PreferredToolArchitecture to x64
* OpenGL Renderer: Replace the accuracy/performance tradeoff "Enable Depth Equals Test Tolerance" with "Enable NDS-Style Depth Calculation", where disabling this option allows the host GPU to natively calculate depth which significantly improves performance in many games.
* OpenGL Renderer: Rework the rendering shaders so that the shader program code is more dynamically generated. This may yield some performance improvement for certain 3D rendering cases, especially when running on lesser GPUs with fewer and/or slower shader execution units.
* GPU: Fix a bug where using VRAM as a display capture source would sometimes cause graphical glitches under certain conditions. (Regression from commit 2c6a5f9.)

Download: DeSmuME Git (2018/12/20) x86
Download: DeSmuME Git (2018/12/20) x64
Source: Here

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