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EmuCR: Snes9xSnes9x v1.60 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x changelog:
- Fixed subscreen blending with master brightness < 100%. - Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed. - Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up. - Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks will not be affected by this. - Save mipmap_input parameter with customized GLSL and slang shaders. - Actually use mipmap_input parameter. - Optimized subscreen math with help from Dwedit. - Revert to measured APU clock speed instead of nominal speed. Fixes An American Tail. - Fixed broken BPS patch support. (ArtiiP) - Fixed MSU1 track restarting on load state. Win32: - Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL. - Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode. - The automatic frame skip option no longer limits to 59.94Hz. - Fixed bad icon scaling. - Added a hacks dialog to enable settings for older hacks to run. libretro: - Added ability to use Satellaview data in same directory as ROM. - Fixed deviation from proper libretro spec. - Added option to use the software NTSC filter. (stellarporter) GTK: - Added icons to the entries to clear binding assignments. - Fixed overlap in xBRZ multithreading. - Changed glFenceSync option to an OML_sync option that works better. - Fixed accumulation of partial pixel data on mouse motion when we update the mouse position more than once per frame. - Allow one key to be bound to many controller buttons on the same controller. - Force menu and button icons. - Add the view menu to right-click when SNES mouse isn't used. - Remove unused status bar option. - Startup background can be changed in snes9x.conf. - Improved PortAudio driver. Unix: - Fixed sound output that broke with APU refactor. EmuCR: Snes9x

Download: Snes9x v1.60 x86
Download: Snes9x v1.60 x64
Source: Here2

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