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EmuCR: BizHawkBizHawk Git (2020/06/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* we won't ever have to pass 256MB
* mgba: cycle count
* update mgba to upstream master
* NESPPU, NesNamableViewer - reduce a lot of copy/pasta
* ugh, need to fix MovieSession getting referenced too late for a lot of movie code
* Tastudio - use Config, not Global.Config
* Expose MovieSession settings and use those settings some in movie classes
* interface the MovieSettings class to be get only and pass it into movie session, this is a pattern we should use more, to better express that consuming classes do not modify settings, that's a presentation level detail
* Config - move some movie settings to a MovieConfig object
* pass in PreferredCores into MovieSession to manage the core switcheroo, instead of using Global.Config
* add GBC to core preferences, keep the ui as GB sets both, but this prepared for us to be able to set them separately
* UDLRController - pointless refactoring

Download: BizHawk Git (2020/06/03)
Source: Here

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