EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2020/06/02) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #4001 from ReinUsesLisp/avoid-copies
* buffer_cache: Avoid copying twice on certain cases
* Merge pull request #3998 from ReinUsesLisp/init-3d
* maxwell_3d: Initialize line widths
* maxwell_3d: Initialize polygon modes
* Merge pull request #4005 from ReinUsesLisp/g24r8
* format_lookup_table: Implement G24S8 format as S8Z24
* Merge pull request #3996 from ReinUsesLisp/front-faces
* gl_rasterizer: Port front face flip check from Vulkan
* fixed_pipeline_state: Remove unnecessary check for front faces flip
* Merge pull request #3930 from ReinUsesLisp/animal-borders
* vk_rasterizer: Implement constant attributes
* vk_rasterizer: Remove buffer check in attribute selection
* Update CMakeLists.txt
* Update CMakeLists.txt
* Merge pull request #3958 from FernandoS27/gl-debug
* OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
* Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
* texture_cache: Use unordered_map::find instead of operator[] on hot code
* texture_cache: Use small vector for surface vectors
* Merge pull request #4025 from Morph1984/intel-proprietary-compute
* gl_device: Enable compute shaders for Intel proprietary drivers

Download: yuzu Git (2020/06/02)
Source:Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!