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EmuCR: BizHawkBizHawk Git (2020/07/06) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* GBhawk: fine tune tilt range some more and fix savestate
* fix hq2x in glsl (fixes #2196)
* EmuVersion needs updating on saving, not loading; I made the wrong call of where to put this originally, but the interaction with PlayMovie slipped my mind. (#2202)
* don't double load movie files when pre-loading, remove unused HawkFile parameter
* simplify splitter distance loading with an extension method
* A7800Hawk: Fix pokey 0x450 detection
* Add default DS paths (fixes #2062)
* Update emuVersion each time the movie is opened; OriginalEmuVersion preserves old behavior. (#2193)
* Merge redundant copy-pasted movie loading code. (#2197)
* TAStudio: Don't erase states if they exist already when attaching an emulator instance (fixes #2057)
* TAStudio: Allow insertion of multiple frames at end of movie (fixes #2169)

Download: BizHawk Git (2020/07/06)
Source: Here



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