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EmuCR: PPSSPPPPSSPP Git (2020/09/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13456 from hrydgard/tex-fixes-3
* Remove unused lastBoundTexture from Vulkan
* Comment fixes. Minor tweak.
* Cleanups in/around BlitFramebufferDepth
* Remove redundant bind on GL texture build. Improve dirtying of texture state.
* Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
* Set the texture dirty flags when binding a new framebuffer.
* Quick fix for #13459
* Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
* Update submodule ffmpeg to master
* Merge pull request #13455 from ANR2ME/adhoc_socket
* Added alerted flags info on AdhocSocket to be used on PollSocket
* Merge pull request #13454 from hrydgard/tex-fixes-2
* GPU debug stats: Show how many bytes of texture data we hash per frame
* Simplify NotifyFrameBuffer - only needs one call for both "channels" now.
* Share GPUS stats formatting code between the backends (easier to add new stats)
* Merge pull request #13450 from ANR2ME/adhoc_gamemode
* Using REPORT_ONCE to report some of GameMode HLE existance.
* Implementing Adhoc GameMode HLE
* Minor changes to adhoc timestamps
* Merge pull request #13453 from hrydgard/tex-fixes
* Have to invalidate "lastBoundTexture" when binding framebuffers as texture.
* Remove some unnecessary function parameters, improve some comments.
* A couple of D3D11 fixes.
* Merge pull request #13447 from ANR2ME/adhocctl_fix
* Fixed crash issue when creating/connecting to a null group name.


Download: PPSSPP Git (2020/09/21) x64
Download: PPSSPP Git (2020/09/21) Android
Source: Here

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