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MAMEMAME v0.226 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:

0.226 2020-10-28

MAME Testers Bugs Fixed
- 02508: [Color/Palette] (bagman.cpp) bagmans: Stern/Seeburg logo colors are incorrect. (Steven McLeod)
- 03181: [Graphics] (enigma2.cpp) enigma2: Colors are possibly incorrect. (Guru)
- 06320: [Core] any computer with lx800 printer: Various problems when using Centronics printers. (Vas Crabb)
- 06675: [Interface] UI: BIOS selection menu shows devices that don’t allow user BIOS selection. (Vas Crabb)
- 07410: [Interface] verifyroms: ROM set may be reported as bad if checksums are same as parent. (Vas Crabb)
- 07762: [Gameplay] (pdp1.cpp) pdp1: Unable to load or run a game since being recently worked on. (AJR)
- 07764: [Gameplay] (galaga.cpp) galaga and clones: Player ship behaves strangely in attract mode. (hap)
- 07765: [Sound] (seattle.cpp) sfrush, sfrushrk and clones: Sound is distorted after loading saved state. (Aaron Giles)
- 07769: [Sound] (gradius3.cpp) gradius3js: Noise repeatedly plays over music in attract mode. (Ivan Vangelista)

New working machines
dreamGEAR / JungleTac Plug 'N' Play 30-in-1 (DGUN-851) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
dreamGEAR / JungleTac Turbo GT 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Must Shoot TV (prototype) [Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip, anonymous]
Performance Designed Products (licensed by Taito / Data East) / JungleTac VG Pocket Caplet Fast Acting 35-in-1
[David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
RCA / JungleTac RCA NS-500 30-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario 101 Games in 1 (Senario, NES/Famicom bootlegs) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac 25 Video Games - All in 1 Video System (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx TX-2 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood)
[David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx Wireless 77-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
/ JungleTac Venturer '25 Games' 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

New working clones
Astro Fighter (Famaresa bootleg, set 2) [jordigahan, Recreativas.org]
Bagman (Stern Electronics, revision A3) [Steven McLeod]
Radica / Sega Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe) [Sean Riddle, ClawGrip]
Ray Crisis (V2.03O 1998/11/15 15:43) [Corrado Tomaselli, rtw]
Reality Tennis (set 2) [Maria Morpalier, jordigahan, ClawGrip]
VF (bootleg of Hang-On) [Recreativas.org, Roberto Fresca]

Machines promoted to working
Applied Technology Microbee 16 Standard [Robbbert]
Atari / Nice Code Atari Flashback Mini 7800 [David Haywood, Sean Riddle]
Bio-hazard Battle (Mega Play) [Devin Acker]
Columns III (Mega Play) [Devin Acker]
Golden Axe II (Mega Play) (Rev B) [Devin Acker]
Gondomania (World) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]
Grand Slam (Mega Play) [Devin Acker]
Gunstar Heroes (Mega Play) [Devin Acker]
Majesco (licensed from Konami) / JungleTac Konami Collector's Series Arcade Advanced [David Haywood]
Mazin Wars / Mazin Saga (Mega Play) [Devin Acker]
Mega Play BIOS [Devin Acker]
Pacman Club / Club Lambada (Argentina) [Devin Acker]
Polaroid / JungleTac TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
Sonic The Hedgehog (Mega Play) [Devin Acker]
Sonic The Hedgehog 2 (Mega Play) [Devin Acker]
Streets of Rage II (Mega Play) [Devin Acker]
Tecmo World Cup (Mega Play) [Devin Acker]

Clones promoted to working
Golden Axe II (Mega Play) [Devin Acker]
Non Linear Systems Kaypro 2x [Robbbert]
Pacman Club (Argentina) [Devin Acker]
Vs. Super Mario Bros. (bootleg with Z80, set 1) [Devin Acker]
Vs. Super Mario Bros. (bootleg with Z80, set 2) [Devin Acker]

New machines marked as NOT_WORKING
Casio SK-10 [DBWBP]
Casio SK-2 [DBWBP]
Cosmic Flash (NSM) [PinMAME]
Cow Tipping - Shake Cattle & Roll (set 1) [Recreativas.org, Francisco Ortiz]
Beijue 16 Bit Handheld Games (Game Boy style case) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
E-mu Systems Emax Digital Sampling Keyboard [DBWBP]
Eidgenössische Technische Hochschule Zürich Ceres-1 [Bitsavers]
The Games (NSM) [PinMAME]
LeapFrog Zippity (US) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Mega Double Strip (Ver. 1.10b) [Jorge Silva, Fernando Oliveira]
Mushiking The King Of Beetles 2006 Second (Japan) [Jorge Valero, MetalliC, rtw]
Photo Play Spirit Xtreme (Spanish) [Victor Fernandez (City Game), ClawGrip]
Santa Fe Golden [jordigahan, ClawGrip]
Senario / JungleTac Vs Maxx 15-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Sony BETACAM-SP Videocassette Player UVW-1200 RGB [Felipe Sanches]
Sony BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB [Felipe Sanches]
Sony BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB [Felipe Sanches]
Sony DFS-500 DME Video Switcher [Felipe Sanches]
Sony U-Matic Videocassette Recorder VO-5850PM [Felipe Sanches]
Super Impulse Space Invaders (Tiny Arcade) [Rik]

New clones marked as NOT_WORKING
Cow Tipping - Shake Cattle & Roll (set 2) [Recreativas.org, Francisco Ortiz]
Diana Bifuca (v7.43) [Alfonso, Victor Fernandez (City Game), ClawGrip]
Diana Bifuca (v9.25) [Alfonso, Victor Fernandez (City Game), ClawGrip]
E-mu Systems Emax Plus Digital Sampling Keyboard [DBWBP]
Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
Photo Play Spirit Xtreme (update, Spanish) [Victor Fernandez (City Game), ClawGrip]
Tinsley Medical Instruments Henson CFA 3000 (B+) [Nigel Barnes]
unknown IGS game (V100A) [Jorge Silva, Fernando Oliveira]

New working software list additions
apple2_flop_clcracked: The Math Twister (cleanly cracked), The Negotiation Edge (cleanly cracked) [4am, Firehawke]
Alpha Plot, Apple Mechanic (Version 1984-10-05), Beagle Bag, Beagle BASIC, The Beagle Compiler (Version 1.0),
Beagle Graphics (Version 1985-03-01), The Big U (Version 1985-12-02), Bill Budge's Space Album, Bill Budge's Trilogy of Games,
Bop-A-Bet, D Code (Version 1.1), DiskQuik, DOS Boss, Double-Take (Version 2.1) (DOS 3.3), FatCat (Version 2.0-1984-10-26),
Fathom's 40, Flex Text (Version 1.0), Flight: The Aerodynamics of Model Rockets, Font Mechanic (DOS 3.3), Frame-Up (Version 1.4),
G.P.L.E. (Version 4.1, November 1st 1985), The Human Fly, Mini-Pix #1 (DOS 3.3 Version), Power Print (Version 1.0), Pro-Byter,
Program Writer (Version 2.0-1989-04-21), ProntoDOS (Version 1984-08-22), A Puff of Air: The Respiratory System, Silicon Salad,
Swimware (Version 2.1), The Time Tunnel: A Nation Emerges, The Time Tunnel: American History Series, Time Lord, Tip Disk #1,
Triple-Dump (DOS 3.3), Typefaces for Apple Mechanic, Utility City (Version 1984-08-22) [4am, Firehawke]
aquarius_cart: Aquariworm [Roy Templeman]
3D Battle Zone, Adventure A: The Planet of Death, Aliens, Bounder, Break Out, Chess, Chuckman, D-Fenders, D-Fenders (alt),
Demo Cassette, Disco Fever, Ed-On, Fall of the Eastern Blocks, Games Pack 1, Games Pack 2, Games Pack 4, Grid Bug, Invaders,
Kronos Europea Cassette, Maths Armada, Mazantics, Millypede, Modem Program, N-Vaders, Pac Mr, Pac Mr (Oh Shit!), Phrogger,
Postman Pot, Pries BASIC v1.02, Read-It, Space Helicopter, Space Ram, Spell-It, Tablets of Hippocrates, Yie Ar Kung Fu Music
[James the Animal Tamer]
128 File DFS, Acorn ADFS 1.51 (patched), Acorn ADFS 1.52 (patched), Acorn ADFS 1.56 (patched), Acorn ADFS-32B 1.40 (32016 Tube),
Acorn ADFS-32M 1.40 (32016 Tube), Acorn DNFS 1.21 (patched for 3.5"), Acorn DNFS 1.22 (patched for 3.5"), Archive, CPN 0.71,
DataGem 2.039, Digivision Cats, Digivision Demo1, Edword 2.02C, MCP v0.41 (CBL), MCP v1.20 (CBL), MCP v1.21 (ABL),
MCP v1.21 (ABW), MCP v1.22 (ABM), MCP v1.22 (ABW), MCP v2.02 (CBM), Sprite Rom [Nigel Barnes]
CRISS Ver. 1.00, Demon City, Free Software Collection 5 (HMD-117), Free Software Collection 5 (HMD-117A),
Free Software Collection 6 (HME-141), Free Software Collection 7 (HME-225),
Hacchake Ayayo-san IV - Sexy Olympic / Ayayo's Live Affection, if 3 - Invitations from Fantastic Stories,
Kyouko no Ijiwaru!! Hachamecha Daishingeki, Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku,
New 3D Golf Simulation - Eight Lakes G.C., Only You - Seikimatsu no Juliet-tachi, Pi's Solitaire Royale + Tom Snyder's Puppy Love,
Sayonara no Mukougawa, Terra Towns, WonPara Wars II [redump.org]
Dengeki Nurse 2 - More Sexy, The Queen of Duellist Gaiden + Gaiden Alpha (1994-03-02) [redump.org, wiggy2k]
Metal Blade [CoolFox]
Traffic Confusion, Wedding Errantry - Gyakutama Ou [wiggy2k]
Premium, Quiz Banchou, Shangrlia, Yajiuma Pennant Race 2 [r09]
The Adventures of Rocky and Bullwinkle (USA), America Oudan Ultra Quiz Part 2 (Japan, Rev 1), Bokujou Monogatari GB (Japan, NP),
Boxxle (USA), Disney's Mulan (USA), Fastest Lap (USA), Gargoyle's Quest - Ghosts'n Goblins (Europe, Rev 1),
Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Kanji no Tatsujin (Japan, Alt),
Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Keisan no Tatsujin (Japan, Alt), Hyper Lode Runner (World, Rev 1),
The Jetsons - Robot Panic (USA, Rev 1), Jungle Strike (USA), Kaseki Sousei Reborn (Japan, Rev 1),
Kinin Koumaroku Oni (Japan, Rev 1), Mickey Mouse V (Japan, Rev 1), Nettou World Heroes 2 Jet (Japan, Rev 1),
Pac-In-Time (Europe, Rev 1), Pang (UK), Pocket Puyo Puyo Tsuu (Japan, Rev 1, NP), Popeye 2 (Japan, Rev 1),
Purikura Pocket - Fukanzen Joshikousei Manual (Japan, Rev 1, NP), Roger Clemens' MVP Baseball (USA, Rev 1),
Suzuki Aguri no F-1 Super Driving (Japan), Teenage Mutant Hero Turtles III - Radical Rescue (Europe, Rev 1),
Tetris 2 (Europe, Rev 1), Tintin in Tibet (Europe, En / Es / It / Sv) [ICEknight]
Barcode Taisen Bardigun (Japan, Rev 1), Bokujou Monogatari GB3 - Boy Meets Girl (Japan, Rev 1),
Donkey Kong Country (USA, Not for resale), Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabidachi (Japan, Rev 1),
The Emperor's New Groove (Europe), F1 Championship Season 2000 (Brazil), F1 Racing Championship (Europe, Prototype),
Frogger 2 (USA, Rev 1), Gakkyuu Ou Yamazaki (Japan), Gambler Densetsu Tetsuya - Shinjuku Tenun Hen (Japan, Rev 1),
Hype - The Time Quest (Brazil), Jissen ni Yakudatsu Tsumego (Japan), Kawaii Pet Shop Monogatari 2 (Japan, Rev 1), Laura (Europe),
Love Hina Pocket (Japan, Rev 1), Minna no Shougi - Shokyuu Hen (Japan, Rev 1), Mission Impossible (Europe, Rev 1),
Monster Traveler (Japan), Mr. Driller (Japan, NP), NBA In the Zone (USA), Pocket Puyo Puyo-n (Japan, Rev 1),
Pocket Puyo Puyo-n (Japan, Rev 2), Pokémon - Crystal Version (Australia),
Pokémon Trading Card Game (Europe, English / French / German, Rev 1),
Pokémon Trading Card Game (Europe, English / Spanish / Italian), Pro Pool (USA),
Les Roi Lion - Les Adventures de Simba (France, Rev 1), Sanrio Timenet - Kako Hen (Japan, Rev 1),
Sanrio Timenet - Mirai Hen (Japan, Rev 1), Sei Hai Densetsu (Japan), Sewing Machine Operation Software (Europe),
Shanghai Pocket (Europe), Shin Megami Tensei Devil Children - Aka no Sho (Japan, Rev 1),
Shin Megami Tensei Devil Children - Kuro no Sho (Japan, Rev 1), Spy vs. Spy (Japan, Rev 1, NP),
Super Mario Bros. Deluxe (Japan, NP, Rev 1), Survival Kids - Kotou no Boukensha (Japan),
Tetris Adventure - Susume Mickey to Nakama-tachi (Japan, Rev 1), Tom and Jerry - Mousehunt (Europe, Rev 1),
Tom and Jerry - Mousehunt (USA, Rev 1), Trade & Battle Card Hero (Japan, Rev 1), Tsuri Sensei 2 (Japan, Rev 1),
VR Sports Powerboat Racing (USA), Yakouchuu GB (Japan) [ICEknight]
Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version - second release),
Battle Chess (5.25", EGA version), Battle Chess (5.25", VGA version), Sex Vixens from Space, Silent Service II (v457.01, 3.5"),
Silent Service II (v457.01, 5.25"), Silent Service II (v457.03, 5.25"), Super Space Invaders (3.5"), Super Space Invaders (5.25"),
Super Tetris (5.25") [ArcadeShadow]
ibm5170: Fables & Fiends - Book Two: The Hand of Fate, Master of Magic (v1.0), Master of Magic (v1.1) [ArcadeShadow]
kaypro: CP/M 2.2 for Kaypro IV, CP/M 2.2F, CP/M 2.2G, Kaypro 10 Games [Robbbert]
Developer Toolbox 4.2, Developer Toolbox 6.1, Hot Mix Volume 1, Hot Mix Volume 10, Hot Mix Volume 13, Hot Mix Volume 14,
Hot Mix Volume 15, Hot Mix Volume 16, Hot Mix Volume 9 [nixzone.nl, darkstar]
Air Traffic Controller (Mt Purscent), Arithmetic CAI, Asteroids, Basic Compiler v1.21, Bio-Rhythm, Biochart, Black Jack,
Cassette Disk database system, DYBUG2, Flip, Home Run, Hunt the Wumpus, Kaleidoscope, Lost Dutchman's Gold [Tezza, Robbbert]
Armored Patrol, Robot Attack (ported from TRS-80) [exidyboy]
Mastermind, The Sorcerer Dumb Terminal, Sorcerer Invaders (alt) [Robbbert]
DIFFEQT, FLASH, HCF, HFR989, INTDIV, LONGDIV2, MEDCLOCK, NIGHTMARE, Noodle Timer, PRIMEGEN, Slide Show, Virtual Pet [Robbbert]
The Adventures of Sherlock Holmes (US, prototype), Attack of the Timelord! (US, plus, prototype),
Des Chiffres et des Lettres (France), Freedom Fighters! (US, plus, prototype), Killer Bees! (US, plus, prototype),
Killer Bees! (US, prototype, set 1), Killer Bees! (US, prototype, set 2), Linguaduc (Europe, prototype), Sound Tool (Europe),
Terminal Program (US, prototype) [René van den Enden (Rene_G7400)]
Overdrive 2 (Megadrive Demo) [Tafoid]
46 Okunen Monogatari ~The Shinka Ron~ (NEC PC-9801), Burning Rival (Sega System 32), The Cheetahmen II (NES),
Door Door (Family Computer), Double Dribble (IBM PC AT), Dragon Ball Z 2 - Super Battle (Arcade), Duck Maze (NES),
Elevator Action (NEC PC-8801), F1 Douchuuki (MSX2, OPLL), F1 Douchuuki (MSX2, PSG), Famista 3 (Nintendo Game Boy),
Fire Dragon (Dendy), Hydefos - Hyper Defending Force System (MSX2, OPLL), Hydefos - Hyper Defending Force System (MSX2, PSG),
Hyper Somen (MSX2, PSG), Hyper Somen (MSX2, SCC), Konami's Baseball (MSX), Konami's Golf (MSX), Konami's Ping Pong (MSX, PSG),
Konami's Ping Pong (MSX, SCC), Microsoft Windows 3.x (IBM PC AT), Monkey Academy (MSX), Mopi Ranger (MSX), Motos (Sharp X68000),
Ms. Pac-Man (Nintendo Game Boy), NBA Jam (Midway T Unit), Pang (Mitchell), The Pro Baseball Clash Pennant Race (MSX2, SCC),
Road Fighter (MSX, PSG), Road Fighter (MSX, SCC), Samurai Shodown III - Blades of Blood (Neo Geo),
Samurai Shodown IV - Amakusa's Revenge (Neo Geo), Samurai Shodown V (Neo Geo), Samurai Shodown V Special (Neo Geo), Shalom (MSX),
Sonic 3D Blast 5 (Nintendo Game Boy), Sorcerian (MSX2, OPLL), Sorcerian (MSX2, PSG),
Super Street Fighter II - The New Challengers (Sharp X68000), Thunder Blade (Sharp X68000), Tiny Toon Adventures (NES),
Touhou Kaikidan ~ Mystic Square. (NEC PC-9801), X Rock (IBM PC AT) [vgmrips.net, Tafoid]
vsmile_cart: Alphabet Park Adventure (USA, rev. 2) [DiscoStarslayer]

Software list items promoted to working
ibm5170: 1830 - Railroads & Robber Barons [ArcadeShadow]
vsmile_cart: Gimnasio Interactivo V.Smile (Spain), V.Smile Défi Gym (France), V.Smile Tanz Mit Center (Germany) [Ryan Holtz]

New NOT_WORKING software list additions
bbc_rom: Epromer II 2.3, Epromer III 3.1, Epromer III 3.3 [Nigel Barnes]
fmtowns_cd: Custom Mate + Denwa no Bell ga..., Sangokushi IV, Toushin Toshi II (1995-04-26) [redump.org]
fmtowns_flop: Bun-kun Series - Youji Kiso Nouryoku Training Soft Set [wiggy2k]
laser2001_flop: Käärmepeli (Finland) [Curt Coder]
megadriv: Overdrive 2 (Demo) (Euro) [Tafoid]

Translations added or modified
Turkish [Kadir Ekşi]

Merged pull requests
- 6704: machine/rescap.h: Credit the actual authors. [AJR]
- 6841: Implemented TT5665 sound chip emulation. [cam900]
- 7203: nwk-tr.cpp: Added second K001604 and updated comments. [Hydreigon]
- 7274: sound/dac.cpp, sound/volt_reg.cpp: Improved performance and reduced unnecessary re-sampling. [Aaron Giles]
- 7280: p2000t.cpp: Added support for selecting memory size and memory bank switching. [Erwin Jansen]
- 7290: Re-implemented HC55516 and HC55532 CVSD sound devices, and added biquadratic audio filter device. [Lord Nightmare]
- 7292: macrossp.cpp: Added note about apparent issues with quizmoon attract mode. [cam900]
- 7294: namcos10.cpp: Added EXIO and MEM(P3) PCB configuration skeletons, and expanded notes. [cam900]
- 7295: Fixed build issues on FreeBSD. [Emmanuel Vadot]
- 7296: namcos12.cpp: Added notes about RAM size. [cam900]
- 7297: Updated remaining sound devices to new interface. [Aaron Giles]
- 7298: imagedev/picture.cpp: Don’t dereference potentially null pointer. [Kelvin Sherlock]
- 7299: Changed VT NES clone devices to use N2A03 CPU core (fixes vsmaxx17). [David Haywood]
- 7302: nes_vt.cpp, machine/nes_vt_soc.cpp: Fixed memory mapping issues affecting majkon. [David Haywood]
- 7305: rltennis.cpp: Added Reality Tennis (set 2) and made CPU clock source more plausible. [Maria Morpalier, jordigahan, ClawGrip]
- 7306: fmtowns.cpp: Added support for SCSI card slot and FMT-121 card used on first-generation models. [r09]
- 7307: sgi_mips.xml: Added more Hot Mix CDs. [nixzone.nl, darkstar]
- 7308: drdmania.cpp: Added preliminary video emulation and patches for damaged ROM dump. [David Haywood]
- 7311: darius.cpp: Fixed MSM5205 output routing. [eito]
- 7312: generalplus_gpl_unknown.cpp: Moved handhelds apparently based on GPL162xx technology to a separate file. [David Haywood]
- 7313: sgi_mips.xml: Added Developer Toolbox CDs. [nixzone.nl, darkstar]
- 7316: fmtowns_flop.xml: Added four entries. [CoolFox, wiggy2k, r09]
- 7318: gaelco.cpp, gaelco2.cpp, wrally.cpp: Added PLD dumps to several Gaelco games. [caius, ClawGrip]
- 7319: deco_mlc.cpp: Added notes on zoom algorithm. [cam900]
- 7320: ninjaw.cpp, warriorb.cpp: Fixed pan control mapping. [eito]
- 7321: Added ten TV games, and improved VT NES clone background pen handling. [David Haywood]
- 7322: segasp.cpp: Changed flags to imperfect graphics and sound rather than no sound. [Onmp314]
- 7323: Added GitHub Action to validate software lists and hash files. [Dirk Best]
- 7324: cpu/unsp: Fixed copy-paste errors in debugger state registration. [Simon Eriksson]
- 7325: ibm5150.xml: Added four entries, and marked fireforget2 as a bad dump. [ArcadeShadow]
- 7327: ibm5170.xml: Re-dumped 1830 and marked it as working, and marked doombbs as a bad dump. [ArcadeShadow]
- 7328: Added netlist-based sound emulation to Borderline and clones. [beta-tester, Aaron Giles]
- 7329: ibm5150.xml: Added four entries. [ArcadeShadow]
- 7330: ibm5170.xml: Added one entry and marked two entries as bad dumps. [ArcadeShadow]
- 7331: bus/neogeo/prot_fatfury2.cpp: Fixed address/data bus connections to protection chip. [cam900]
- 7332: audio/vicdual.cpp: Improved Borderline sound trigger assignments. [beta-tester]
- 7334: astrof.cpp: Added Astro Fighter (Famaresa bootleg, set 2). [jordigahan, Recreativas.org, ClawGrip]
- 7335: Added GitHub Actions for continuous integration builds. [Dirk Best]
- 7337: pacman.cpp: Fixed inputs and added protection simulation for clubpacm and clubpacma. [Devin Acker]
- 7338: sound/spkrdev.cpp: Changed sample volume averaging to use absolute value. [AJR]
- 7340: psikyo.cpp: Suppress microcontroller communication side effects for debugger accesses. [cam900]
- 7341: ibm5150.xml: Added three entries and re-dumped one entry. [ArcadeShadow]
- 7342: vsmile_cart.xml: Added Alphabet Park Adventure (USA, rev. 2). [DiscoStarslayer, ClawGrip]
- 7343: nes_vt.cpp: Added three working TV games. [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
- 7346: Added preliminary drivers for Sony video production equipment. [Felipe Sanches]
- 7348: photoplysx.cpp: Added two Photo Play Spirit Xtreme skeleton drivers. [Victor Fernandez (City Game), ClawGrip]
- 7349: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest dumps and clean cracks. [4am, Firehawke]
- 7351: segaybd.cpp: Fixed shifter state connection in new Power Drift layouts. [Firehawke]
- 7352: sound/tt5665.cpp: Use put_int to update samples. [cam900]
- 7353: fmtowns_flop.xml: Added four entries, and added notes for dumps known to come from original disks. [r09]
- 7354: microdar.cpp: Added two versions of Diana Bifuca. [Alfonso, Victor Fernandez (City Game), ClawGrip]
- 7355: photoplysx.cpp: Cleaned up code a little. [ClawGrip]
- 7357: chameleonrx1.cpp: Cleaned up code a little. [ClawGrip]
- 7358: Improved Turkish translation. [Kadir Ekşi]
- 7359: Re-named Konami Python driver to kpython.cpp, moved popn9 from viper.cpp to kpython.cpp, and expanded notes. [cam900]
- 7360: vsnes.cpp: Fixed sound and improved graphics for Vs. Super Mario Bros. bootlegs emulating NES APU using Z80. [Devin Acker]
- 7361: rfslotspcpent.cpp: Added Santa Fe Golden. [jordigahan, ClawGrip]
- 7362: Re-added preliminary drivers for Sony video production equipment with issues addressed. [Felipe Sanches]
- 7363: megadriv_rad.cpp, nes_vt.cpp: Added three TV games. [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
- 7364: mame.lst: Moved kpython.cpp to keep source files sorted alphabetical. [cam900]
- 7365: ibm5170.xml: Added two versions of Master of Magic. [ArcadeShadow]
- 7366: machine/e05a30.cpp: Added 24-bit shift register (used for ninth pin on Epson LX-810L/ActionPrinter 2000). [Golden Child]
- 7367: Removed the “voltage regulator” sound device. [Aaron Giles]
- 7370: fmtowns_cd.xml: Added 21 entries, and replaced 21 entries with better dumps. [redump.org, wiggy2k, r09]
- 7373: nes_vt.cpp: Split into three files by system-on-a-chip family. [David Haywood]
- 7377: video/315_5124.cpp: Improved behavior of registers 03 and 04 in mode 4, and disabled sprites in mode 1. [Enik Land]
- 7378: megadriv_acbl.cpp: Added PIC microcontroller dump to barek2mb. [Victor Fernandez (City Game), ClawGrip]
- 7382: de_3.cpp: Added Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
- 7384: sound/msm5232.cpp: Fixed behaviour when arm flag is set while envelope generator is in decay state. [eito]
- 7385: Moved systems using VT32 NES clone chip to a separate driver file, and started splitting up NES clone SoC devices.
[David Haywood]
- 7388: video/k001005.cpp: Added 80000106 as an additional Gouraud shaded polygon command. [Hydreigon]
- 7390: video/315_5313.cpp: Only set odd interlace frame bit if interlace is enabled (fixes Mega Play inter-CPU communications).
[Devin Acker]

Source Changes
New working software list additions (apple2_flop_orig.xml)
Swimware (Version 2.1) [4am, Firehawke]

New working software list additions (apple2_flop_clcracked.xml)
The Negotation Edge (cleanly cracked) [4am, Firehawke]

-Cleaned up bitmap API. [Vas Crabb]
* Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return const-qualified references/pointers to pixesl, and added
non-const versions. This makes bitmap more like standard library containers where const protects the content as well as the
* Made the templated pixt accessor protected - having it public makes it too easy to inadvertently get a pointer to the wrong
* Removed the pix(8|16|32|64) accessors from the specific bitmaps. You could only use the "correct" one anyway, and having the
"incorrect" ones available prevented explicit instantiations of the class template because the static assertions would fail.
You can still see the pixel type in the bitmap class names, and you can't assign the result of &pix(y, x) to the wrong kind of
pointer without a cast.
* Added fill member functions to the specific bitmap template, and added a explicit instantiations. This allows the bitmap size
check to be skipped on most bitmap fills, although the clipping check is still there. Also fixed a couple of places that were
trying to fill an indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with zero to get the same net effect).
The explicit template instantiations in the .cpp file mean the compiler can inline the function if necessary, but don't need to
generate a local out-of-line body if it chooses not to.
* Extended the size of the fill value parameter in the base bitmap class to 64 bits so it works correctly for 64-bit bitmaps.
* Fixed places where IE15 and VGM visualiser weren't accounting for row bytes potentially being larger than width.
* Fixed an off-by-one in an HP-DIO card where it was treating the Topcat cursor right edge as exclusive.
* Updated everything to work with the API changes, reduced the scope of many variables, added more const, and replaced a few
fill/copy loops with stuff from .

-FreeBSD fixes (#7295) [Emmanuel Vadot]
* psixptty: Fix for FreeBSD
- We need to check for __FreeBSD__ not __FreeBSD_kernel__
* FreeBSD: Use gl includes from pkg-config
- FreeBSD doesn't install the includes from 3rdparty software in a default location so use pkg-config to get the correct path.
* FreeBSD: genieos is named simple bsd

-netlist: Fix astro blaster sonar sound [couriersud]
* Also fix two singular matrices being created.

-picture_image_device::get_bitmap was returning a possibly-null reference [Kelvin Sherlock]
* null references are not valid/undefined in C++ so compilers like to eliminate the null pointer check.
* switched to returning a pointer instead.

-mac: fix crash regression on macqd700 [R. Belmont]

-mac128: possible fix for out-of-bounds ROM access [R. Belmont]

-bus/hp_dio/hp98544.cpp: Don't crash when cursor is outside screen area. [Vas Crabb]

-imagedev/picture.cpp: Get rid of indirection to the bitmap. [Vas Crabb]

-Complete sound modernization of remaining devices. Legacy callbacks and stream_sample_t removed. (#7297) [Aaron Giles]
* a2mcms/coco_ssc/gus/cassette/floppy/8364_paula/laserdsc/s2636/spg2xx_audio/arcadia/channelf/cmi01a/cps3/dai_snd: Update to new
stream callbacks
* dsbz80/elan_eu3a05/exidy/exidy440/flower/geebee/gomoku/gridlee: Update to new stream callbacks
* hyprolyb/lynx/micro3d/phoenix/pleiads/polepos: Update to new sound stream callback
* redbaron/segag80r/segausb/seibu/snk6502/socrates/special/svis_snd: Update to new stream callbacks.
* tiamc1/turrett/tvc/tx1/vboy/vc4000: Update to new stream callbacks
* warpwarp/wiping/wswan/xavix/esq1/istrebiteli/milton6805/pv1000/mega32x/gic: Update to new stream callback
* sound: Remove legacy stream support and stream_sample_t
* * gomoku/wiping: Remove silly mixer tables in favor of math
* micro3d: Remove tiny vectors in favor of fixed arrays
* phoenix: Went back to std::unique_ptr array for LFSR
* wiping: Fixed the scale factor.

New working machines
Gondomania (World) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]

-am9519: has no clock input [Patrick Mackinlay]

-m3002: expose irq callback [Patrick Mackinlay]

-Don't clear memory before constructing devices, with the exception of drivers for now. [Vas Crabb]
* This substantially reduces the overhead of running -validate, -romident, etc. and brings us a little closer to not needing to
disable lifetime dead store elimination optimisations. There are likely to be some issues that weren't fixed while this was
still on a branch, so everyone be alert.

-ns32000: templatize on data bus width [Patrick Mackinlay]

New machines marked as NOT_WORKING
ETH Ceres-1 [Bitsavers]

-bus/bbc: remove remaining stream_sample_t [Vas Crabb]

-Fixed BQ4847 to always return 0 for its register 15; required for proper chip detection. [Michael Zapf]

-mess.lua: forgot to add ceres [Patrick Mackinlay]

-konamigv.cpp: Added option to use joystick/button inputs for weddingr. [Vas Crabb]
* Control panel type can be selected in service mode. This allows playing with joystick/button inputs, and also allows the
completely unused second and third button inputs to be tested in service mode. It's still possible to navigate service mode and
correct the control panel setting if the wrong type is selected.

-Fix clang build [-Werror,-Wunused-const-variable]

New working software list additions
videopac: Killer Bees! (US, prototype, set 1), Killer Bees! (US, prototype, set 2), Killer Bees! (US, plus, prototype), Des Chiffres
et des Lettres (France), Freedom Fighters! (US, plus, prototype), Linguaduc (Europe, prototype), The Adventures of Sherlock Holmes
(US, prototype), Sound Tool (Europe), Terminal Program (US, prototype), Attack of the Timelord! (US, plus, prototype)
[René van den Enden (Rene_G7400)]

-Remove embed files unintentionally added to Emscripten build [Justin Kerk]

-odyssey2: shorthand variable types in source code [hap]

-odyssey2: sourcecode style cleanup (mostly bracket spacing) [hap]

-f8: Adjust disassembly format to better match Fairchild listings [AJR]

-astrob: Fix slowdown. [couriersud]
* Fix a connection error.
* Fixed order of PARAM overwrite.

-netlist: Remove "extended validation mode" [couriersud]
* No longer added value.

-netlist: implement stricter validation. [couriersud]
* Devices like BJTs and FETs which are defined but not used will now cause an error.
* An unused device will create an additional solver with a singular matrix.
- This is adding unnecessary performance overhead.
- It complicates debugging because the unused device will cause an arithmetic signal if used with --fperr (nltool).
* Fixed all validation errors.

-Update arcade.lua [Roberto Fresca]
* Fix the arcade build (MASH)

-New clones added... [Roberto Fresca]

New working clones
VF (bootleg of Hang-On) [Recreativas.org, Roberto Fresca]

-mame.lst: add missing hangonvf entry [hap]

-Added PLDs to VF (bootleg of Hang-On) [Roberto Fresca]

-VF (bootleg of Hang-On) PLDs locations [Roberto Fresca]

-apple3: fix low-memory indirection through the X byte and get slot IRQs working [Rob Justice]

-Clean up uses of picture image device some more. [Vas Crabb]

-machines promoted to WORKING (plug play) (#7299) [David Haywood]

machines promoted to WORKING
TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]

-added files for the VT APU type, currently no extra functionality, but will be built upon [David Haywood]

-lc58: Add disassembler [O. Galibert]

-tms9995.cpp: initialized one variable which caused crashes in formula1.cpp. [Ivan Vangelista]

-video/apple2e.cpp: initialized variable which caused the drivers to start sometimes in color and sometimes in monochrome mode, now
that the framework doesn't initialize everything by default [Ivan Vangelista]

-imagetek_i4100.cpp: initialized a couple of variables [Ivan Vangelista]

-chihiro.cpp Type-1 media-board dumped [Darksoft]

-namcos12.cpp: Add notes for RAM size (#7296) [cam900]

-macrossp.cpp: Add notes for quizmoon (#7292) [cam900]

machines promoted to WORKING
Konami Collector's Series Arcade Advanced [David Haywood]

-pdp11.cpp, terak.cpp: Add CPU notes [AJR]

-Got rid of most of the remaining problematic uses of make_unique_clear. [Vas Crabb]

-sound/discrete.cpp: Use C++ std::vector and range-based for. [Vas Crabb]

-netlist: applied some clang tidy recommendations [couriersud]

-netlist: Rewrote frontier documentation. [couriersud]
* Also includes a small optimization for FP signal code.

-netlist: Fix a net splitting issue with four term devices. [couriersud]
* Under cirtum circumstances the splitter would create "ghost" solvers consisting of terminals already used in another and complete
solver. This may impact all netlist which use opamps and thus is committed early in the cycle.
* This commit adds functionality to instruct the splitter code to include terminals which will not create matrix elements into the
parsing of net groups for solvers.

-netlist: Convert driver filenames to lower case. [couriersud]

-emu/machine.cpp: Get rid of remaining make_unique_clear on 'manager' objects. [Vas Crabb]

-cpu/pdp1: Initialise a couple of pointer members. [Vas Crabb]

-sound/discrete: Reserve space before taking addresses of new vector items. [Vas Crabb]
* This code is still unsafe, 16 just happens to be enough for the systems in MAME. (The old vector_t implicitly reserved space for
16 items on construction.)

-sound/discrete.cpp: Fix more crashes, and modernise a little. [Vas Crabb]
* Reserve some space in another vector that it takes addresses to members of (fixes lack of sound in dkong and dkongjr).
* Removed dependence on auto_alloc and friends. There's one more problematic make_unique_clear now, but there are several fewer
auto_alloc family calls.

-sound/discrete: Get rid of vtables in factories. [Vas Crabb]
* This speeds up compilation.

-pdp1.cpp: initialized some emu_timer s that were causing crashes [Ivan Vangelista]

-pdp1.cpp: initialized 3 more variables that were causing crashes while running in gdb [Ivan Vangelista]

-Fix zexall target compile [Miodrag Milanovic]

-6840ptm.cpp: initialized array to fix listxml and validate crash [Ivan Vangelista]

-discrete.h: Fix build on old compilers not compliant with retroactive C++11 revisions [AJR]

-pdp11.cpp: More consistent indentation [AJR]

-trs80m4 marked as MNW, because it can't boot its own floppy disk. [Robbbert]

-naomi.cpp: redumped vfurlong (Atomiswave) [brizzo]

-mbee: replaced dump of ic16 [Robbbert]

-phc25: upgraded sound flag from none to imperfect. [Robbbert]

-fp6000: PORT_CHAR(0) is invalid; added '_' natural key [Robbbert]

-imagedev/cassimg.cpp: Make the interface look something like C++. [Vas Crabb]

-sound/tiasound.cpp: Use some vaguely C++-like code internally. [Vas Crabb]

-pdp1: Fix read-in mode [AJR]

-pdp1: Better fix for read-in mode [AJR]

-sgi_mips.xml: more Hot Mix CDs for SGI [Darkstar]

-mac: move macqd700 to its own driver and clean up more cruft [R. Belmont]

-formats/cassimg.cpp: Finish encapsulation of cassette_image class. [Vas Crabb]

-mess.flt: added macquadra700.cpp [Robbbert]

-votrax: Adjust the final filter [O. Galibert]

-ac1: swapped around brackets and braces in natural keyboard. [Robbbert]

-dragon: added [_] natural keys. [Robbbert]

-x1: moved note to make it clear it applies to x1turbo only [Robbbert]

-ti99_8: fixed some grammar. [Robbbert]

-elekscmp: Fixed paste. [Robbbert]

-partner: fixed spacebar,@,^ natural keys [Robbbert]

-radio86: fixed ^ natural key [Robbbert]

-sdk86: fixed Paste; got rid of terminal, since the system is meant to interface with an intellec unit, and this requires floppy
disks and drives. [Robbbert]

-Got rid of global_alloc/global_free. [Vas Crabb]
* The global_alloc/global_free functions have outlived their usefulness. They don't allow consistently overriding the default
memory allocation behaviour because they aren't used consistently, and we don't have standard library allocator wrappers for
them that we'd need to use them consistently with all the standard library containers we're using. If you need to change the
default allocator behaviour, you can override the new/delete operators, and there are ways to get more fine-grained control that
way. We're already doing that to pre-fill memory in debug builds.
* Code was already starting to depend on global_alloc/global_free wrapping new/delete. For example some parts of the code
(including the UI and Windows debugger) was putting the result of global_alloc in a std::unique_ptr wrappers without custom
deleters, and the SPU sound device was assuming it could use global_free to release memory allocated with operator new. There
was also code misunderstanding the behaviour of global_alloc, for example the GROM port cartridge code was checking for nullptr
when a failure will actually throw std::bad_alloc.
* As well as substituting new/delete, I've made several things use smart pointers to reduce the chance of leaks, and fixed a couple
of leaks, too.

-netlist: rename more files to lower case. [couriersud]

-netlist: Add parse optimization to pfunction. [couriersud]
* "(1 + 2)*a" now during parse step will be rewritten to "3*a".

-netlist: more clang lint fixes. [couriersud]

-netlist: move core_terms to netlist_state. [couriersud]
* These are used during creation and reset only. No need to maintain them on net_t level.

-netlist: simplify code. [couriersud]

-emu/render.cpp: Consider that screens can be hidden when choosing a default view. [Vas Crabb]

-Fix clang error: exception specification of explicitly defaulted move assignment operator does not match the calculated one [AJR]

-upd765: Explicitly emulate reset line [AJR]
* hx5102: Add addressable latches

-split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp
(#7312) [David Haywood]
* - split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp
to generalplus_gpl162xx_lcdtype.cpp

-identify unkunsp based on new information [David Haywood]
* typo

-drdmania: add some basics, still seems to do nothing of note (#7308) [David Haywood]
* drdmania: add some basics, still seems to do nothing of note
* there are clear signs this is just a bad dump anyway
* fix loading issue from refactor
* improve patches
* another bad byte

-Update darius.cpp (#7311) [eito]
* darius: fix swapped MSM5205 left/right channels volume control

-bus/hexbus/hexbus.cpp: Fix initialization problem (device_start was overridden and never called, also broken) [AJR]

-netlist: Revert changes intended to make the code work on OSX 10.10. [couriersud]
* This is working on all contemporary compilers. If outdated compilers are to be used it is fine but a suitable compile path should
be used.

-pmatrix_cr.h: More logical fix for the nothrow issue [AJR]

-ut88: fixed ^ natural key; ut88mini: added note [Robbbert]

-sound/namco: Eliminate auto_alloc [AJR]

-sound/namco: Eliminate more auto_alloc [AJR]

-champbas.cpp: redumped exctscc2. Added correct PROMs (fixes MT05026). Verifed it only has 2 AY8910. Measured clocks.
[caius, der Kommissar]

-Exception specifications on deleted operators/constructors aren't useful. [Vas Crabb]

-6840ptm.cpp: updated m_gate initialization as per comments to d026d1ba845f899b9faa3f45e5f44fba526f5948 . It seems to fix the
remaining on and off crashes in cmi2x [Ivan Vangelista]

-z80scc: Fix vector modification in high bits [Dirk Best]

-sidepckt: Hook up MCU, remove simulation [Brian Troha, TeamEurope, Dirk Best]

New working software list additions (apple2_flop_orig.xml)
A Puff of Air: The Respiratory System [4am, Firehawke]

New working software list additions (apple2_flop_clcracked.xml)
The Math Twister (cleanly cracked) [4am, Firehawke]

-Fix stray space char in osd_opengl.h [Miodrag Milanović]

-lviv: fixed asterisk and colon natural keys [Robbbert]

-netlist: catch parenthesis count mismatch in formulas. [couriersud]

-nl_boxingb: Fix error in formula. [couriersud]

-netlist: fix VS build. [couriersud]

-emu/rendlay.cpp: Pre-load image components when changing video options. [Vas Crabb]

-frontend/mame/audit.cpp: Fix failure to recognise device ROMs that use continue/ignore load commands (see GitHub #7314).
[Vas Crabb]

-z80ne: added notes about paste [Robbbert]

-vector06: fixed brackets natural keys [Robbbert]

-shine: added ^ natural key [Robbbert]

-c128: added ^ natural key [Robbbert]

-atom: removed lowercase natural keys, since machine only has uppercase. [Robbbert]
* Removed duplicate keys assigned to ESC.

-hec2hrp: fixed natural keyboard [Robbbert]

-elwro800: fixed natural keyboard [Robbbert]

-kim1: fixed paste [Robbbert]

-tmaster.cpp: Correct ROM label. It's actually "SPAN" (as in Spanish) and not "Spain" [Brian Troha]

-sidepckt.cpp: Correct ROM labels, add correct sound ROM and misc informational updates for Side Pocket (Japan, Cocktail)
[Brian Troha]

-apple2: fixed glitches when switching lo-res, double-lo-res, or text pages mid-raster. (GitHub issue #5595) [R. Belmont]

-apple2: correct value for floating bus offset, fixes a bunch of Deater rastersplit demos [R. Belmont]

-frontend/mame/audit.cpp: Better heuristics for matching shared ROMs. [Vas Crabb]
* This should address at least some of the remaining issues from MT07410 and GitHub #7314. If this causes issues like MT07756 to
reappear, it will need to be fixed/reverted before release.

-3rdparty/sqlite3: Updated to SQLite 3.33.0 [Vas Crabb]

-apple2: adjust Mockingboard and Phasor balances, and properly clock the Phasor AYs twice as fast [R. Belmont]

-ui: Show software selection menu before doing system audit, for casual browsing. [Vas Crabb]

-sidepckt.cpp: very minor clean-up [Ivan Vangelista]

-ti99_4: fixed ., natural keys [Robbbert]

-galaga: re-add max quantum for multi cpu synchronization [hap]

-emu/rendlay.cpp: Allow item animation. [Vas Crabb]

-cgang.cpp: Make internal artwork more fun. [Vas Crabb]

-in213: Hook up banking and SCC [Dirk Best]

-cgang.lay: small tweak [hap]

-Change from MNS to MIS [Onmp314]
* I used to test it and the sound works similar to NAOMI. Additionally, MACHINE_IMPERFECT_GRAPHICS.

-bus/vsmile/rom.cpp: fixed reported crash [Ivan Vangelista]

-unkeinv.lay: use parameter animation for the player led row [hap]

-unsp: Fix copy-paste typo in debugger registering [Simon Eriksson]

-ibm5150: New working software list additions [ArcadeShadow]
* Added: Silent Service 2 (v457.03, 5.25"), Silent Service 2 (v457.01, 5.25"), Silent Service 2 (v457.01, 3.5"), Sex Vixens from
Space Marked: "fireforget2" -> marked as bad dump (modified root)

-ibm5170: Redumped - 1830 [ArcadeShadow]
* Redumped: 1830 - Railroads & Robber Barons (software promoted to working) Marked: "doombbs" marked as bad dump (modified OEM ID
and modified root)

-apple2: Phasor only goes to double clock when native mode is enabled. [R. Belmont]

New working clones
Bagman (Stern Electronics, revision A3) [Steven McLeod]

-ns32000dasm: floating point fixes [Patrick Mackinlay]
* show floating point register names
* correct floating point immediate lengths

-ns32000: add slave processor interface [Patrick Mackinlay]
* implement slave processor interface and protocol
* decode and issue fpu operands
* improve operand access class and size logic
* support 64-bit immediate operands

-ns32081: new device [Patrick Mackinlay]

-3rdparty/nanosvg: Re-base on latest upstream. [Vas Crabb]
* Now based on upstream cc6c08d3a80f1a305021af3d6394cdf1535d02a2.
* Among other things, this version is supposed to be less sensitive to the global locale.

-New working clones (#7305) [ClawGrip]
* rltennis.cpp: Added PLD dump to 'rltennis' [caius]
* Also fixed the clock per the crystal on the PCB
* As per the game speed, we've recorded a small video for reference: https://www.youtube.com/watch?v=C1rzWiFDItA

New working clones
Reality Tennis (set 2) [Maria Morpalier, jordigahan, ClawGrip]

-deco_mlc.cpp: Add notes for zoom algorithm (#7319) [cam900]

-sgi_mips.xml: Add Developer Toolbox CDs and label information (#7313) [Michael D]

-darius2 darius2d warriorb: fix: stereo output channels are inverted (#7320) [eito]

-fmtowns_flop.xml: 4 new dumps (#7316) [r09]
* New working software list items: Metal Blade [CoolFox] Traffic Confusion [wiggy2k] Wedding Errantry - Gyakutama Ou [wiggy2k]
* New not working software list items: Bun-kun Series - Youji Kiso Nouryoku Training Soft Set [wiggy2k]

-Hook up Borderline netlist, provided by 'beta-tester' (#7328) [beta-tester]
* netlist: Explicitly trim connection names.
* Hook up Borderline netlist, provided by 'beta-tester'
* brdrline: Add static solver, using dynamic timestep, update driver flags.

-namcos10.cpp: Add EXIO and MEM(P3) PCB config skeleton, Add notes (#7294) [cam900]

-fix compile error due to nested c-style comments by changing some of the comment types [Lord-Nightmare]

-ms32.cpp: extend ROZ notes (nw) [Angelo Salese]

-ns32000: undefined operation assumptions [Patrick Mackinlay]

-ns32000: avoid potential slave dependency issue [Patrick Mackinlay]

-cinemat: Remove redundant code, move speakers to game drivers [Aaron Giles]

-cgang: bit smoother animation [hap]

-prot_fatfury2.cpp: Fix bitswap, Add notes (#7331) [cam900]
* prot_fatfury2.cpp: Fix bitswap, Add notes
* prot_fatfury2: typo
* prot_fatfury2.cpp: Fix copy-paste issue

-Plug and Play work (new sets) (#7321) [David Haywood]

new WORKING machines
101 Games in 1 (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx TX-2 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx Wireless 77-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
VG Pocket Caplet Fast Acting 35-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

new NOT WORKING machines
Beijue 16 Bit Handheld Games (Game Boy style case) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Space Invaders (Tiny Arcade) [Rik]
Vs Maxx 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx 15-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Zippity (US) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

-ibm5170 - New working software list additions (#7330) [ArcadeShadow]
* Added: Fables & Fiends - Book Two: The Hand of Fate Marked: [hof] Fables & Fiends - Book Two: The Hand of Fate (Germany) ->
marked as bad dump (some floppies have the OEM ID and the root modified), [f1gpa] Formula One Grand Prix (Euro, v1.03) -> Marked
as bad dump (modified root)

-IBM5150 - New working software list additions (#7329) [ArcadeShadow]
* Added: Battle Chess (5.25", VGA version), Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version -
second release), Battle Chess (5.25", EGA version)

-bagman.cpp: Demote bagman3 to not working [Brian Troha]

-megadriv.xml: Added Overdrive 2 Demo vgmplay.xml: Added Overdrive 2 VGM [Scott Stone]

-brdrline: sound improvements (#7332) [beta-tester]
* cleaned some parts of nl_brdrline.cpp (removed test points)
* changed MB4391 function to pow2 to shorten sounds a bit
* changed trigger inputs in vicdual.cpp to fit more to the sounds i remember.
* moved trigger mapping from vicdual to nl_brdrline

-vicdual: Add frogs netlist. Make sound board interface more general. [Aaron Giles]

-ns32000: many bug fixes [Patrick Mackinlay]
* fixed many instruction bugs
* implemented cmpm instruction
* reworked pc increment to better support prefetch
* tightened up decoding

-ns32081: movif bug fixes [Patrick Mackinlay]
* fixed byte-sized operand case
* fixed sign extension

-kaypro: added back save state support; [Robbbert]
* fixed attributes off by one position;
* removed anonymous timer

-bbc_tube_32016: Added FPU and fixed dipswitches. [Nigel Barnes]

-astrof.cpp: dumped PROMs for asterion [Lorenzo Fongaro, Xadhoom, Paolo Bolognesi, Paolo Rinoldi]

-astrof.h: missing file update for 43fe5ff51b986121de338bb7b4c19714205c1fcc [Ivan Vangelista]

-Mega Double Strip (Ver. 1.10b) [Jorge Silva, Fernando Oliveira]

-Various improvements to image file handling: [Vas Crabb]
* Moved MS DIB parser out of ICO file reader and made it available for artwork and layout images.
* Added more efficient I/O and better error checking for JPEG file loading (MAME will no longer exit immediately on a bad JPEG
* Made caller responsible for opening files for loading images, to avoid decompressing images used in ZIP/7z artwork multiple
* Added support for JPEG and Windows DIB to picture_image_device.
* Added support for SVG image files in external artwork.
* Added su

Download: MAME v0.226 x64
Source: Here

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