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EmuCR: SameBoy SameBoy v0.14.3 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.14.3 Changelog:
New/Improved Features
GBS APIs available in the core
Built-in GBS player in the Cocoa frontend
Like standard ROMs in SameBoy, it supports debugging and selection of specific models/revisions
Support for emulation of the homebrew TPP1 MBC
Save states can be dropped into emulator windows to load them in both the Cocoa and SDL frontends
SameBoy now uses the BESS (Best Effort Save State) format within its save states, allowing interoperability between big and little endian save states, future versions of SameBoy, as well as other BESS compliant emulators (Such as the incoming releases of BGB and Emulicious)
Accuracy Improvements/Fixes
Fixed time syncing issues when turning the LCD off and on, fixes timing issues in Link's Awakening
Fixed a bug where an invalid SGB command would be ignored, while the actual SGB firmware would still process it in some manner, fixes Donkey Kong Land
Bug Fixes
Better handling of more edge cases in the Linux build system
Fixed a memory leak in the SDL and libretro frontends when loading a second ROM
Fixed several potential crashes involving cheat codes
Fixed a bug where the screen would temporarily freeze in the Cocoa frontend if certain controllers are rumbling in specific strengths

Download: SameBoy v0.14.3

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