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EmuCR:WinUAEWinUAE v4.9.0 Beta 24 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v4.9.0 Beta 25 changelog:
- On the fly PAL/NTSC switch (VPOSW trick or BEAMCON0) incorrectly adjusted screen width in some situations. Height is now adjusted relative to total vertical lines, some games use VPOSW trick to generate 56Hz mode which was previously scaled as NTSC.
- Programmed mode (BEAMCON0 bit 7 set) with PAL/NTSC like parameters are not anymore considered as VGA-like.
- Hardwired vblank end line was 1 too late.
- Fixed repeating autoresize.
- Yet another HBLANK related undocumented feature: HBLANK start enables border. If HBLANK start is moved to visible area and bitplanes are active during HBLANK: border gets re-activated and bitplane re-starts when next BPL1DAT write happens. This probably can't be used for anything useful because display's black level detection will get confused (weird colors, wrong black level etc) if HSYNC period is not blanked.
- And another undocumented feature: if horizontal display window was closed due to HBLANK and next BPL1DAT access is close enough (and after HBLANK end in visible region, so probably can only happen in bitplane overun condition, normally shift registers empty and only background color is shown), display window opens 1.5 lores pixel early, showing previous BPL1DAT loaded pixel pattern.
- Horizontal diw now works correctly even if display horizontally "wraps around" due to (much) larger than normal HSYNC position.
- Light gun/pen fix.
- Partial fix to cycle-exact + MMU emulation (but could also happen without MMU) weird copper behavior. Internal cycle counter was not always guaranteed to be chipset cycle aligned.
- GUI lists (for example Hardware info) column DPI support.
- Fixed D3D11 OSD led crash (D3D9 worked) if display moved monitors and they had different DPI.
- Fixed RTG unexpected display size/scaling, introduces few betas ago.
- Fixed RTG related crash when switching fullscreen modes (possibly also in other modes).
- Fixed chipset emulation buffer overflow in some programmed modes, buffers need to be slightly larger now that vertical "overrun" is supported.

Download: WinUAE v4.9.0 Beta 25 x86
Source: Here



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