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EmuCR: SameBoy SameBoy v0.14.6 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.14.6 Changelog:
New/Improved Features
Scrolling is now smooth when running the SDL port on macOS
The SDL port's debugger now has a readline-like interface; featuring history, search, auto-complete, text formatting, and improved asynchronous input
This also introduces asynchronous debugging to the Windows version
Minor UI improvements on Big Sur
Accuracy Improvements/Fixes
Fixed a bug where NR32 was treated as the wrong value after an APU reset
Writes to wave RAM are now blocked, as expected, when emulating a Game Boy Advance
Fixed the Game Boy Color and Advance boot ROM not properly initializing wave RAM
Improved accuracy of mid-line SCX writes, fixes Infinity
ld sp, hl now triggers an OAM corruption on affected models
Improved emulation of Super Game Boy multiplayer, fixes several games that were not responding to inputs
Fixed the Super Game Boy ATTR_SET command not working correctly, fixing several mis-colored SGB games
Fixed inaccurate Super Game Boy border fade timing, which caused some games to have corrupt borders
Fixed inaccurate Super Game Boy graphic transfers, which caused some games to have corrupt borders
Fixed Super Game Boy rendering of unused tiles, which caused some games to obscure the Game Boy viewport entirely
Fixed a bug that caused 7-part Super Game Boy commands to lock SGB features, effectively freezing some games on blank screens
Several timing improvements to the Super Game Boy
Fixed a mistyped condition that caused a timer glitch to be incorrectly emulated
Accurate emulation of how the wave channel behaves on restart
Mostly complete emulation of an APU glitch where channel 3 could read from wave RAM while inactive using the CPU's main address bus on models prior to the Game Boy Advance
The Game Boy Color and Advance boot ROM animation had its timings slightly altered to better match the original boot ROMs
Bug Fixes
A typo was fixed in the debugger mbc command
Fixed a crash in the SDL port that could happen when swapping ROMs
Handling of tiny (Less than 32KB) ROMs is now more consistent
Fixed a bug in the SDL port that flipped the controller left and right keys in the menu
Resetting a game after loading a save state from a different CPU revision now resets the CPU revision to the user-selected revision on the Cocoa port
Misc Internal Changes
Fixed an internal struct issue that could have lead to future compatibility issues
The automatic tester now supports Super Game Boy

Download: SameBoy v0.14.6
Source:Here



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