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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/02/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #731 from paulsapps/main
* should be alignment that matches psylink now
* Correct sbss/bss symbol alignment to use the type size rather than section size or hard coded value of 4.
* Fix R_MIPS_GPREL16 by setting the correction section attributes. Fix .bss and .sbss symbol offsets.
* Merge pull request #732 from glitch-in-the-herring/main
* correct the name of sxy_ registers

PCSX-Redux Git (2022/02/11) x64 : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop send uptobox zippyshare

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