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EmuCR: SameBoy SameBoy v0.15.2 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.15.2 Changelog:
New/Improved Features
A setting to allow joypad input when SameBoy is not in focus was added to both frontends
The SDL GUI now follows the user-configured Game Boy palette
The SDL frontend now supports Game Boy palettes exported from the Cocoa port, and now includes 7 new palettes to choose from
The scrollbar in the SDL frontend is now draggable
The SDL GUI now correctly allows using the user-configured buttons in its menu
An OpenAL audio driver is now available for Linux and other Unix users in the SDL port
Up to two joypad hotkeys may now be configured to perform actions such as pausing and saving states in both frontends
The softbreak debugger command was given a better description
Both frontends will now warn you if progress cannot be saved when loading a ROM
Game Boy Player (using CPU AGB A) is now a selectable Game Boy Advance revision
Accuracy Improvements/Fixes
Emulated a glitch where a misconfigured window can insert pixels between tiles on models prior to the Game Boy Color, fixes Star Trek - 25th Anniversary
Fixed a window-related regression, affecting edge cases where WX=0
Accuracy improvements to emulation of the Game Boy Camera
Accurate emulation of JOYP switching delay on the DMG
Realistic emulation of button bouncing while keeping lag to a minimum
Bug Fixes
Fixed a bug where SameBoy crashed on Windows 7 when using turbo while the XAudio driver was in use
Misc Internal Changes
Fixed a potential memory corruption when SameBoy is used as a library in a C++ project

Download: SameBoy v0.15.2

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