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EmuCR: yuzuyuzu Git (2022/07/26) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #8541 from FearlessTobi/multiplayer-part1
* network: Address review comments
* network, yuzu: Make copyright headers SPDX-compliant
* network, yuzu: Improve variable naming and style consistency
* yuzu_cmd: Fix compilation
* network: Move global state into a seperate class
* common: multiplayer: Use GameInfo type
* Address second part of review comments
* Address first part of review comments
* Fix compilation on linux gcc
* web_service: Fix -Wmissing-field-initializers
* core: Fix -Wunused-variable
* common, core: fix -Wmissing-field-initializers
* yuzu: Hide multiplayer button and room status
* yuzu: Add ui files for multiplayer rooms
* network: Add initial files and enet dependency
* Merge pull request #8564 from lat9nq/dinner-fork
* startup_checks: Use WaitForSingleObject and more cleanup
* startup_checks: Use GetEnvironmentVariableA
* startup_checks: Clean up
* startup_checks: Implement unix side code
* yuzu: Simplify broken Vulkan handling
* yuzu: Check Vulkan on startup with a child
* yuzu: Rename check_vulkan to startup_checks
* Merge pull request #8549 from liamwhite/kscheduler-sc
* kernel: Ensure all uses of disable_count are balanced
* kernel: be more careful about initialization path for HLE threads
* kernel: fix single-core preemption points
* kernel: fix issues with single core mode
* kernel: use KScheduler from mesosphere

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