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EmuCR: SameBoy SameBoy v0.15.7 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.15.7 Changelog:
New/Improved Features
Debugger inputs in the Cocoa frontend now work if the emulator is paused rather than in debugger-stopped
The Cocoa debugger was given an improved interface with better contrast, and traditional Continue/Step Over/Step In/Step Out buttons
The debugger now has an interrupt command, in addition to the previously-available ^C key sequence
SameBoy is now properly categorized as a Game app in macOS's Launchpad
The lcd command now displays the background shifter and fetcher states
The Cocoa frontend can now perform a "quick reset", which is essentially equivalent to a reset via the cartridge reset pin, and retains RAM values, and other otherwise-uninitialized values
The Cocoa cheats window is now less strict about forcing a user to type $ when typing an address
The tick debugger command now has an optional keep argument, which prevents resetting the tick count
Joy-Cons are now fully supported in the Cocoa frontend:
This includes the usual pack of zero-configuration key-mappings, rumble support, player LEDs, and motion controls
Additionally, a dedicated Joy-Con arrangement sheet lets you combine and separate Joy-Cons and switch their orientation from horizontal to vertical
Accuracy Improvements/Fixes
Fixed a regression that made DMA restart timing inaccurate
Fixed a regression that caused ROMs that trigger one of the pixel insertion glitches to display incorrectly (Release builds) or trigger an assertion (Debug builds)
Fixed a different regression in a different pixel insertion glitch
Bug Fixes
Fixed a bug where the debugger finish command did not behave as expected in certain cases where the ROM manipulated the stack
Fixed a bug that caused the Cocoa cheat window to send debugger commands
Fixed a regression that caused the Cocoa cheat window to crash when attempting to add an invalid GameShark or GameGenie code
Fixed a bug that caused the Cocoa cheat window to crash while typing a cheat address on newer versions of macOS
Misc Internal Changes
SameBoy (and SameBoot) can now be built with RGBDS 0.6.x; support for RGBDS 0.4.x has been dropped
Fixed potential compilation warnings for incoming versions of Clang and GCC
Added the GB_quick_reset API

Download: SameBoy v0.15.7

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