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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/12/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1054 from nicolasnoble/isobrowser
* Another fix for appimage...
* Adding help marker on CRC32 button.
* Adding disk id/label to isobrowser window.
* Also disabling SAFESEH for tests.
* Merge branch 'isobrowser' of github.com:nicolasnoble/pcsx-redux into isobrowser
* Updating building image to 22.10
* Fixing compressed files so they can be replayed.
* Disabling SAFESEH for Win32.
* Fixing AppImage build.
* Some parser fixes, and rehauling ffmpeg support.
* Switching FFmpeg nuget package.
* Merge remote-tracking branch 'upstream/main' into isobrowser
* Some fixes and improvements.
* Another stab at MacOS
* Better UI.
* Attempting to fix MacOS build.
* Using coroutines to make iso CRC computation smoother.
* Fixing Unix build.
* IsoBrowser work

PCSX-Redux Git (2022/12/05) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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