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EmuCR: PPSSPPPPSSPP Git (2022/12/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Remove dead code, validation fix in GE debugger
* Merge pull request #16494 from hrydgard/force-lower-res-for-effects-off
* Add missing IDs
* Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
* Merge pull request #16495 from unknownbrackets/vulkan-shutdown
* Vulkan: Reduce some logging when things are fast.
* Vulkan: Defer deletion of shader module promises.
* Vulkan: Track pipeline desc using a refcount.
* Don't ignore insets for UI on the display layout screen (no longer needed)
* Merge pull request #16493 from unknownbrackets/softgpu-opt
* softgpu: Optimize > non-zero alpha tests as well.
* softgpu: Skip non-zero alpha test if impossible.
* softgpu: Use CLUT to optimize out blending more.
* TexCache: Correct alpha mask checks for SSE2.
* softgpu: Check for queued compile.
* Merge pull request #16492 from hrydgard/reorganize-display-layout-screen
* Fix loading of texture shaders
* Address feedback, also sort texture shaders
* Reorganize the DisplayLayoutScreen again - flip left/right sides, move mode switch to bottom.
* Add a new centering capability to AnchorLayout
* Align the version number better on the main screen
* Sort post-shaders alphabetically in the list.
* Disable the MSAA selector if software rendering is selected. Move software rendering up.
* Merge pull request #16491 from unknownbrackets/cleanup
* Psmf: Fix pointer check.
* GPU: Cleanup some bounds checks, assignments.
* Merge pull request #16489 from mjunix/small-fixes
* Merge branch 'hrydgard:master' into small-fixes
* Merge pull request #16487 from hrydgard/simpsons-hotfix-alternative-try
* Remove some unused/unnecessary code
* Safer and simpler alternative to cbfa4bf.
* Fix missing 'else'
* Fix comparison
* Fix progress computation
* Merge pull request #16458 from hrydgard/desktop-friendly-msaa
* Use proper copies for depth blits between multisampled framebuffers. Needed to keep all the information.
* Implement copy operation properly for the multisampled case
* Check resolve mode, just to be safe.
* Address feedback
* Crashfix the other backends
* Assert improvement
* Not pretty, but with this, you can switch MSAA level at runtime.
* Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
* Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling.
* Headless buildfix. Crashfix in shader generator test.
* Remove quality setting for now, we default to a balanced setting.
* Implement "enhanced" multisample quality setting
* Use raster copies to work around lack of working copy support in MSAA mode.
* Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
* Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever).
* Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
* Fix switching between MSAA levels
* Basically working MSAA on desktop GPUs! Some glitches remain.
* Multisampling groundwork
* Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
* Merge pull request #16486 from unknownbrackets/softgpu-opt
* softgpu: Skip fog when no verts have fog.
* softgpu: Cleanup reapply logic.
* softgpu: Apply optimizations to states generically.
* softgpu: Calc flags on state as we queue verts.
* softgpu: Force shading flag off in clearMode.
* softjit: Switch to DenseHashMap.
* Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
* Revert "Centralize ClearCacheNextFrame"


PPSSPP Git (2022/12/04) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/12/04) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here

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