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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/08/03) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1385 from nicolasnoble/update-toolchain
* Bumping tools versions.
* Merge pull request #1384 from nicolasnoble/lua-msf
* Adding MSF functions to Lua as helpers.
* Merge pull request #1383 from grumpycoders/cdfile-derp
* Fixing large reads when first sector is cached.

PCSX-Redux Git (2023/08/03) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send

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