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EmuCR: DaedalusX64DaedalusX64 Git (2023/10/29) is compiled. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.

DaedalusX64 Git Changelog:
* Fix PSP Build
* Fix PSP Build
* Remove redundant Platform.h
* Modern compilers can deal with __fastcall
* Remove BuildOptions and clean up macros
* Match the armv string to stop arm64
* Restore Cache Alignment specifiers
* Fix Posix Build.
* Begin fixing Posix build
* This is really sensitive.. revert it,
* Start to fix Dynarec Code
* Add temporary build script for CIA files until CMake works
* Fix .cia exclusion
* Hurray it lives.
* Fix Case Sensitivity.
* Adjust Paths a bit, but start to fix properly
* Compiles and launches, doesn't get to games yet :)
* Bunch more compilation fixes, not quite there yet
* Fix CTR CMake Option -_-
* General code tidying up, cmake script borked ATM

DaedalusX64 Git (2023/10/29) : gofile pixeldrain send uloz usersdrive
Source: Here

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