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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/12/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1480 from nicolasnoble/appimage-derp
* Trying to fix AppImage's broken dependencies.
* Merge pull request #1060 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #1050 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #1479 from nicolasnoble/gte-fixed-point
* Adding toggle to see GTE registers in fixed point format.
* Merge pull request #1478 from nicolasnoble/lua-dofile
* Inverting archive crawling order.
* Loading archives from GUI.
* Supporting plain files from archives.
* Formatting
* Adding support for autoexec.lua
* Adding missing include.
* Fixing Linux build.
* Adding Support.extra dofile & friends

PCSX-Redux Git (2023/12/11) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive

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