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EmuCR: PCSX2PCSX2 Git (2024/06/16) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
* CDVD: Remove leftover debug log
* CDVD: Fix -Wsign-compare warnings.
* GzippedFileReader: Don't write OOB in last chunk
* GS/HW: Include block offsets on invalidation by page
* GS/HW: Don't kill old targets unless completely dirty or targets overlap
* MSBuild: RecStubs.cpp should be excluded
* CDVD: Actually fix NVRAM open mode
* CDVD: Correct NVM file saving to be in write mode
* UI: Rename Wild Arms hack
* UI: Increase draw dumping start/count limit
* GS: Correct depth trace for sprites + optimize HW depth selection
* DEV9: Handle adapters that provide FCS in capture
* DEV9: Always require MAC address with pcap
* DEV9: More strictly enforce MTU in pcap
* GS/HW: Use enum for blend_hw shader bit.
* GS/HW: Extend blend second pass to more blend formulas v2.
* DarwinMisc: Use template sysctlbyname

PCSX2 Git (2024/06/16) : 1cloudfile gofile mirrored pixeldrain send usersdrive
Source: Here

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