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EmuCR:WinUAEWinUAE v6.0.0 Beta 10 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE Changelog:
This update includes most planned non-ce mode optimizations. As long as display mode is mostly normal, performance should be quite good even when all lines change every frame. Optimizations still need optimizations (most code is not optimized because it makes testing and fixing much easier. Too early optimization is rarely a good idea.). Part of these optimizations can be also used in CE modes but I am not yet sure if it is worth the trouble because cycle based chipset emulation can't be bypassed like it can be in non-ce modes, total performance improvement may be quite small.
- Added another optimized bitplane mode: if line's parameters (DDF/DIW/BPLCON,FMODE etc. Except BPLCON1) have not changed but content or colors have since previous field: draw the line directly from chip ram (bypassing DMA emulation) using quick line-based mode because it is guaranteed that it is safe to do for this line. Currently only supports normal bitplane modes (no HAM or DPF etc but these will be implemented later). Currently uses very naive planar to chunky conversion code. (Some SSE based would be nice). This should improve performance when most of native mode display changes continuously. Now all non-cycle exact configurations should be as fast or faster than old versions. WARNING: Programs that have "unaligned" DDFSTRT are not yet correct and will have lines with horizontal offset mixed with lines with correct horizontal offset. Subpixel scrolling is not fully supported yet.
- Reset stored line state (redraw whole screen) when any config change is detected.
- Optimized hardwired (PAL/NTSC) horizontal match cycle logic. Enable programmed mode horizontal match logic only if at least one horizontal programmed mode register is updated, don't unnecessarily enable it if only vertical register is updated. This should speed up cycle-exact modes.
- Immediate blitter in fastest possible modes was not as fast as previously. It is still not as fast as it was previously because this change can reduce pure CPU emulation speed, need tweaking later. This was unrelated to display emulation rewrite. For example AIBB EllipseTest.
- If Picasso96 SetSwitch() is called requesting switching to native mode but mode is already native mode: do nothing and don't create useless log message. (Happens when dragging native mode screens with Picasso96 loaded which caused unnecessary config changes and stored line state resets)

Download: WinUAE v6.0.0 Beta 10 x86
Download: WinUAE v6.0.0 Beta 10 x64
Source: Here



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