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EmuCR: PCSX2PCSX2 v2.3.281 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Changelog:
* GameDB: Adds Software FMV hack to Soulcalibur 2/3 Games
* DEV9: Ignore UDP socket ICMP errors on recv
* DEV9: Fix race condition when handling closed socket connections
* DEV9: Fix race condition in UDP sockets
* DEV9: Deduplicate some UDP sockets code
* [ci skip] Qt: Update Base Translation.
* Qt: Change Default Theme
* Bump @octokit/request and @octokit/plugin-throttling
* CDVD: Adjust ram requirements when precaching.
* Common: Allow shared reading of log files
* GS/HW: Improve quad detection on triangle strips
* GS/HW: Clamp native scaling texture read size to texture size
* GS/HW: More RT in RT regression fixes/improvements
* GS/HW: Do not set a source region when using channel shuffles or tex is rt
* GS/HW: Try to improve first barrier placement for Metal, Vulkan and OGL
* GS/HW: Split out invalidation in case RT processing invalidates Z, causing a use after free
* GS/HW: Fix up source region behaviour
* GS/HW: More RT in RT regression fixes
* GS/HW: Fix some clear behaviour
* GS/HW: Attempt to reduce the load of copies for offset Z
* GS/HW: Reduce number of targets in pool when doing channels shuffles
* GS/HW: More RT in RT regression fixes and adjustments
* GS/HW: Fix Z Tex in RT regions + read back sources for SW if needed
* GS/HW: Disable per page split shuffle when RT in RT is enabled
* GS/HW: Fix more regressions with RT in RT
* GS/HW: Fix some format conversion scaling problems
* GS/HW: Support RT in RT in SW renderer fallback check
* GS: Code cleanup at the behest of Const-Man
* GS/HW: Don't allow Tex in RT if not contained
* GS/HW: Intercept excessively large clears
* GS/HW: Allow offsetting in to a target if full contained.
* GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead
* GS/HW: Predict valid sizes based on repeated draws and scissor
* GS/HW: Check all overlapping pages when clearing sources
* GameDB: Adjust fixes for games affected by RT in RT
* GS/HW: Don't update TBP on targets + make target src's temporary
* GS/HW: Remove no longer required CRCs
* GS: Add CRC hack for Guitar Hero 3 to handle crowds
* GS/HW: Further fixes and rewrite of AlignedRectTranslate
* GS/HW: Fix up shuffle behaviour and affected areas
* GS/HW: Further fixes to HW renderer behaviour
* GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles
* GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles
* GS/HW: Centralize new target resizing calls to fix statistics/tidy up
* GS/HW: Fixes for Tex in RT and shuffle detection
* GS/HW: Sync depth texture information when updating dst_match
* GS/HW: Fix some back to back shuffles and inside source invalidation
* GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC
* GS/HW: More changes some regressions
* GS/HW: More alterations for new RT in RT system
* GS/HW: Fixes to texture is target offsets
* GS/HW: Further fixes for RT in RT changes in behaviour
* GS/HW: Further RT in RT changes to improve compatibility
* GS/HW: Further fixes to RT in RT - Still a ways to go...
* GS/HW: Initial work implementing RT in RT support

Download: PCSX2 v2.3.281
Source: Here



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