ScePSX Beta v0.1.6.5 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.
ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves
ScePSX Changelog:
Bug Fixes
Fixed potential crash when retrieving cheats under poor network conditions
Fixed issues during directory scanning
Fixed crash that may occur when loading .img or .bin files directly without using .cue files
Fixed ReShade UI flickering on certain GPUs when using the Vulkan backend
Fixed screen content being cropped vertically on some Windows 10 and Windows 11 systems
Fixed texture alignment issues in the Chinese versions of Parasite Eve and Vagrant Story
New Features
Added FastBoot: Bypasses BIOS boot process (games still use BIOS functions)
Support for cue file encodings across multiple code pages (GBK/GB2312/BIG5/Shift-JIS/ISO-8859-1/CP1251)
MDEC supports 4/8-bit and YUV mono decoding
Download: ScePSX Beta v0.1.6.5
Source: Here
2025-05-31
Tags:
Console,
Official_Build,
PS,
ScePSX
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