ScePSX Beta v0.1.7.1 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.
ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves
ScePSX Changelog:
PGXP
Notes:
To restore the "breathing" effect of 3D characters in games, ScePSX implements PGXP by increasing GTE precision.
When PGXP is enabled, the following may occur:
Slight increase in CPU usage (approximately 1–3%)
Missing visuals in 2D games (PGXP is not needed for 2D games)
PGXP is disabled by default and must be enabled manually in the settings.
When loading a quick save from version 0.1.7.0, the PGXP feature does not take effect.
Bug Fixes
Fixed controller vibration issues
Fixed graphical glitches when switching between FMV and gameplay
Fixed audio pops/clicks when using incorrect CUE files
Fixed compatibility issues with the GTE CC instruction (e.g., R4)
⚠️ Important Compatibility Notice
🔁 Quick Save Format Upgrade!
Due to core module refactoring in version 0.1.7.0, quick saves from this version (≥0.1.7.0) are incompatible with older versions (≤0.1.6.6).
For details, please see the 0.1.7.0 changelog.
Download: ScePSX Beta v0.1.7.1
Source: Here
2025-06-06
Tags:
Console,
Official_Build,
PS,
ScePSX
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