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EmuCR: DeecyDeecy v0.5.3 is released. Deecy is a very experimental Dreamcast emulator written in Zig.

Deecy Changelog:
Main Changes
Added a cache for game images, speeding up subsequent start up times with large game libraries.
Fixed a couple of issues affecting WinCE games. Sega Rally 2 is now playable!
Fixed a Tile Accelerator issue that was causing polygons to have wrong base or offset colors (e.g. black polygons in Dead or Alive 2).
Improved interlace support, fixing some games that were running at half their intended speed.
Improved and optimized rendering of translucent modifier volumes.
Improved handling of axis aligned sprites when upscaling, reducing or eliminating visible seams in some cases.
Known issues
Crash on startup with Nvidia drivers on Linux: Compilation of the updated compute shader used in TMV rendering might cause a crash in Nvidia drivers on Linux, preventing the emulator to start entirely. I suspect this is a driver bug and don't have a workaround at this moment, other than using the previous release. See #110.
New Contributors

Download: Deecy v0.5.3
Source: Here



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