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EmuCR: GoNESKey2Joy v0.8.0 is released. Simulate a Joystick/Controller/Gamepad using your keyboard, mouse or other triggers. In addition to simply simulating a button being pressed on the Joystick, you can also write Javascript and Lua scripts to execute a more complex sequence of actions.

Key2Joy Changelog:
UI Improvements
All of these UI improvements were contributed by @Aurumaker72. Thank you so much!
Simplified connection user experience (#92)
Moved search into top bar (#92)
Enabled the 'maximize' button on the window (#92)
Improved font consistency across the app (#92)
Improve device list and control appearance and layout (#92)
Moved connect/disconnect into device list (#96)
Improve empty mappings list hint text (#101)
Move selection-related list view context actions into its context menu (#111)
New Features
Added a new app icon Key2Joy Icon (#38)
Added GamePad triggers support (#50)
Add more granular config options to override default actions when activating triggers (#54)
Added shortcut keys for many actions in the app (#92)
Changes
Setup a test project to further test project stability (#35)
Implemented plugin system for future extensions (#39)
Input Bag is exposed to scripts.
Added ResetMouseMoveTriggerCenter to reset the cursor center for games that move the cursor somewhere after we've connected mappings already
Updated Jint library (#92)
Instead of disarming/arming we now call it disconnect/connect mappings (#97)
Better config item names and ordering (#100)
Bugs
Fixed WaitAction not working in sequence (#38)
Several bugs have been fixed in #48.
Jankiness happening with a trigger to stick mapping has been somewhat reduced.
Fix app leaving a zombie process when closed (#99)
Cleanly exit app when user declines driver installation (#102)
Fix close to tray menu item not working, rename it for consistency (#103)
Fix old mappings not unloading after disconnecting (#112)

Download: Key2Joy v0.8.0
Source: Here



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