Azahar 2125.0 Alpha 1 is released. An open-source 3DS emulator project based on Citra.
Azahar changelog:
All
Implemented a disk shader cache for the Vulkan renderer in the form of .vkch files. | @PabloMK7 #1725 #1748
These files keep track of compiled shaders so that there is no need to recompile them on subsequent application launches, which removes all stutter caused by shader compilation after the first playthrough of the application.
Cache files can also be copied between your own devices to benefit from the reduced stutter.
Fixed an issue where, if a game with no cheats had its cheat list viewed or the game was launched, the cheats list for the previously loaded game would be erroneously used. | @Fs00 #1640
Minor fixes to local play for Luigi's Mansion 1 and Download Play applications. | @lannoene #1690
Minor optimization applied to the Vulkan renderer which slightly reduces its memory usage. | @PabloMK7 #1710
Desktop
Fixed a rare issue where the emulator could attempt to pre-load custom textures even when they were disabled, resulting in a crash. | @coolguy1842 #1629
Fixed an issue where a small subset of setting tooltips wouldn't have any automatic line breaks as intended. | @OpenSauce04 #1718
Added new "Enable display refresh rate detection" debug setting. | @OpenSauce04 #1726
This setting is enabled by default, and disabling it prevents Azahar from attempting to detect the display's refresh rate when choosing its preferred Vulkan presentation mode. Disabling this setting can result in emulation slowdowns with certain displays, so it's recommended to leave it enabled unless you know what you're doing.
Windows
Fixed an issue where certain characters in an application name could become corrupted when creating a desktop shortcut. | @RedBlackAka
Download: Azahar 2125.0 Alpha 1 x64
Download: Azahar 2125.0 Alpha 1 Android
Source: Here
2026-02-18
Tags:
3DS,
Azahar,
Console,
Official_Build

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