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ScePSX Beta v0.1.9.0 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves

ScePSX Changelog:
πŸš€ Full Platform Adaptation
This version achieves comprehensive multi-architecture/multi-system coverage, now supporting the following platforms:
Windows: x86 / x64 / arm
⚠️ Note: Avalonia UI version only supports x64 architecture
πŸ“ŒAvalonia UI version does not require .NET runtime installation
Linux: x64 / arm / arm64 / loongarch64
πŸ“Œ For Raspberry Pi Zero / Zero W (BCM2835 chip), choose arm version
macOS: x64 / arm64
⚠️ Note: To enable Vulkan rendering backend, MoltenVK must be installed beforehand (using Vulkan backend on macOS is not recommended)
πŸ“Œ Intel chip models → Choose x64 version
πŸ“Œ M series chip models → Choose arm64 version
πŸ“’ Additional Note: For more platform support, it's recommended to compile from source code (refer to various .bat files in the source code AvaloniaUI directory)

Download: ScePSX Beta v0.1.9.0
Source: Here



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