ScePSX Beta v0.1.9.0 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.
ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves
ScePSX Changelog:
π Full Platform Adaptation
This version achieves comprehensive multi-architecture/multi-system coverage, now supporting the following platforms:
Windows: x86 / x64 / arm
⚠️ Note: Avalonia UI version only supports x64 architecture
πAvalonia UI version does not require .NET runtime installation
Linux: x64 / arm / arm64 / loongarch64
π For Raspberry Pi Zero / Zero W (BCM2835 chip), choose arm version
macOS: x64 / arm64
⚠️ Note: To enable Vulkan rendering backend, MoltenVK must be installed beforehand (using Vulkan backend on macOS is not recommended)
π Intel chip models → Choose x64 version
π M series chip models → Choose arm64 version
π’ Additional Note: For more platform support, it's recommended to compile from source code (refer to various .bat files in the source code AvaloniaUI directory)
Download: ScePSX Beta v0.1.9.0
Source: Here
2026-02-14
Tags:
Console,
Official_Build,
PS,
ScePSX

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