SuperZSNES v0.110b is released. Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond.
Key Features:
Far more accurate CPU and Audio cores than the original ZSNES
GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
Classic UI with falling snow, modernized with higher definition and improved UX
Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
No Vibe Coding. Classic development style.
Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
SuperZSNES Changelog:
Fixed ESC key to clear input
S-DD1 emulation - other special chips are coming - we're working on a bunch right now, just that this one is ready right now.
Some Cycle consumption timing fixes
Various emulation fixes relating to SRAM writes and ROM mirroring. (Fixes MMX copy protections)
Added the ability to define custom paths to where you want to store your saves, .srm, .cht, and .bps files
Added the ability to disable the last save state
Added the ability to disable save history
Improvements to transparency processing
Multiple improvements to enhancement data based on feedback. We're still not there yet where we're happy with the quality of it, but we'll get there.
Added Patreon Supporters to the about box
[Android] Add DPad touch sensitivity (movement & distance sliders)
[Android] Fixed filename formatting in quick load
[Android] Added icon that was missing on certain devices
Next version, we'll be focusing on visual quality and improved enhancement engines, working to make it look a lot nicer than it is right now. We'll also be tackling the sprite priority issue that's plaguing a few games. Plus we'll be adding customizable GUI options such as being able to customize the colors and font.
Download: SuperZSNES v0.110b
Source: Here
2026-05-08
Tags:
Console,
Official_Build,
SuperZSNES

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