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NgpCraft v2.1 is released. A Neo Geo Pocket / Neo Geo Pocket Color emulator: a fast native C++ core (TLCS-900H + Z80 + K2GE video) driven by a PyQt6 desktop shell. Its timing is calibrated against real hardware — instruction-fetch wait-states on the cartridge flash, silicon-measured MUL/DIV and LDIR costs — so self-timed games (Cool Boarders Pocket, Densha de Go) run at their true 30 fps instead of the ~2× too fast that most emulators show.

Features:
Library with cover thumbnails (grid / list / compact), live-reflowing — plus search, sort (name, last played, most played, playtime, recently added, size, with a direction toggle), favourites ★ and a never-played filter. Play count, playtime and last-played are tracked per game.
Console boot — with a real BIOS, Boot BIOS powers the console on for real: the Neo Geo Pocket intro plays and the game then boots on its own, exactly like hardware.
Video: integer / fit / stretch scaling, scanline / LCD-grid / CRT filters, colour profiles, real fullscreen. The canvas follows the window; size presets Ctrl+1…5.
Black-and-white cartridges, in colour — an NGP game on an NGPC is colourised, the way a Game Boy game is on a Game Boy Color. Both machines are selectable — see Monochrome cartridges.
Save states — 8 slots per game (toolbar or F2 save / F4 load / F3 slot).
In-game saves — the game's own flash save, stored in the ROM, a separate file, or both.
A console that remembers — the coin cell keeps its BIOS settings and its clock, so the date is still right next time. The RTC alarm works too, and goes off on time.
Speed control — fast-forward (hold Tab) and 0.25×…4× ([ / ] or the toolbar).
Rewind — hold , (or the ⏪ toolbar button) to run the game backward; release to resume. . steps one frame forward. Buffer length configurable (Off / 10 / 20 / 30 s).
Screenshots (F12, folder configurable), FPS overlay, a hideable player toolbar.
Controller support — an Xbox-style (XInput) pad alongside the keyboard, plus turbo / autofire on A and B at 5–20 presses per second.
Fully remappable — console buttons and every in-game hotkey, with a warning when a binding would collide. The console buttons are bound on a picture of the console: each field sits next to the button it drives, so you pick the D-pad's left rather than a row labelled "Left".
Themes — follows your desktop's light/dark setting by default, or pick Light or Dark explicitly. Switches live, no restart.
Debug tools (F1) — a real debugger: symbols, instruction stepping, call stack, raster event timeline, read and write watchpoints, an editable hex view with access highlighting, RAM search, and audio analysis with VGM export. See Debugging.
ROM analysis — right-click a game to boot it, drive it, and report what is wrong with it. See ROM analysis.
Crash reports — a ROM fault writes a detailed crashes/*.txt (reason, PC, opcode, registers, memory & stack dumps).
Translated interface — English and French, switchable live, no restart. One JSON file per language in lang/, so adding one is adding a file and needs no code: see TRANSLATING.md. Contributions welcome.

Download: NgpCraft v2.1
Source:Here



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