Zaxnes v0.3.0 is released. Zaxnes is a free, GPL-3.0 NES emulator that renders games in 3D: each frame's tiles and sprites are turned into extruded 3D objects, placed in a scene and drawn with a real camera, lighting and shadows. A 3D profile describes, per game, which patterns become which geometry, and carries Lua scripts that drive the scene while the game plays.
Zaxnes changelog:
Independent project, not affiliated with Geod Studio or Nintendo. NES is a trademark of Nintendo.
New
Rewritten in Rust. Same emulator, same profiles, same Lua API, same pictures, now one small native program with no .NET runtime. The C# version (0.1.0, 0.2.0) is kept on the archive-dotnetversion branch.
Linux x86_64 build (any distribution with glibc 2.31 or newer and SDL2).
Handhelds through PortMaster (aarch64: Anbernic H700 devices such as the RG40XXV, on muOS, Knulli or ROCKNIX), with an interface made for the pad:
A/B are the NES A/B; X resets the camera; Y switches 2D/3D, held it shows the game in 2D from the front; L1/R1 zoom; R2 fast-forwards; L2 held keeps the camera angle and zoom, a short press puts them back.
In the game list, X assigns any profile to a ROM, the closest titles first; the choice is kept per ROM.
Region from the ROM by default: a ROM whose header says PAL runs at 50 Hz.
New options: Optimized Lua (faster profile scripts), Scripts in parallel with the drawing (Off / Auto / Always: the next frame's scripts run on another CPU core; needs Optimized Lua), Automatic resolution (the render scale follows the GPU time), Performance measures (frame profiler in the log, off by default).
Fixed
Zelda II: the bed and other objects whose script reads the previous frame are no longer drawn out of place.
Download:
Zaxnes v0.3.0
Source: Here
2026-10-27
Tags:
Console,
FC,
Official_Build,
Zaxnes

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