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EmuCR: fs-uaefs-uae v1.1.5 beta is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.

EmuCR:ARAnyM ARAnyM v0.9.13-2 is released. ARAnyM is a software virtual machine (similar to VirtualBox or Bochs) designed and developed for running 32-bit Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and Linux-m68k) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC" :-), an Apple, an Unix server, a graphics workstation or even a portable computer.

EmuCR: fs-uaeG-FS-UAE v0.0.24 is released. G-FS-UAE is a simple frontend for FS-UAE Amiga linux emulator written in Gambas3. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games.

EmuCR: GameBoy OnlineGameBoy Online (2012/04/14) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

EmuCR: MAME4droidMame4droid Reloaded v1.1.2 is released. MAME4droid Reloaded emulates arcade games supported by original MAME 0.134u4. This MAME4droid version is targeted to Dual-Core devices (1GHz and 512MB RAM minimum), because it is based on a high specs 2009 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz dual-core device. This is related to MAME build used, since it is targeted to high specs PC's as i said before. This version doesn't have an uml back end ARM dynamic recompiler, which means drivers based on high specs arcade CPUs won't be playable (it has not sense since this games will be slow in any case).

EmuCR: SDLVICE WinVICE v2.3.17 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

EmuCR:AltirraAltirra 2.1 Test 24 is released. Altirra is an Atari 8 bit Emulator on the Windows/DOS platform. Altirra emulates several models of the 8-bit Atari computers. This includes the the 800, 800XL, and 130XE versions. It has a lot of options, and compatibility is decent especially given the emulator's early stages. It also supports some copy protected games properly in emulation.

EmuCR: DCVG5KDCVG5K 2012.04.13 is released. DCVG5K is a VG5000 emulator created by Daniel Coulom.

EmuCR:JPcspJpcsp SVN r2533 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

EmuCR: MESSMESS SVN r14907 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

EmuCR:DolphinDolphin Git 3.0-591 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.

ASCD v0.98 is released. ASCD is a emulator of Sam Coupé, ZX Spectrum and ZX Spectrum 128. It is based on original SimCoupe by Allan J. Skillman, with lots of added new features and ZX Spectrum emulation.

EmuCR: fs-uaefs-uae v1.1.4 beta is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.

EmuCR: HoubaHouba Plus! Plus! Kaillera 0.145u6 r150 is released. Houba is a derivative build of MAME named only "Houba" according to the MAME licence. Houba is an arcade emulator compiled from MAME source code and optimized to be used in a personnal home arcade cabinet.

VICEminus v2.3.11 is released. VICEminus is a cut down fork of VICE, with a few additional features and fixes. VICEminus is a Commodore 8-bit emulator suite. It is a fork of VICE. The (most notable) differences are: x128, xcbm2, xpet, xplus4 and petcat are removed. OS/arch specific UIs are removed, OS code is split from UI code and only cross platform UIs are left. This allows building multiple UIs without reconfiguring; the executables have an "_$UI" suffix. At the moment only SDL UI is available, and some of the previously supported (by SDL UI) OS/archs (f.ex Amiga and OSX) are not supported yet. Translations have been removed. If you can read this, it shouldn't be a problem; at least not as big as having unmaintained translations (see this for an example). vsid has been split from x64 to its own executable (and code). In the process, the vsid VIC-II emulation was simplified by a lot and some improvements from wsid were merged. Keymap handling has been simplified; the symbolic/positional (and sometimes even "German symbolic") distinction is removed, and there is only a single keymap per machine. SFX Sound Expander support has been removed due to possible license issues. Added Alien Flash emulation. Added shift lock emulation.

EmuCR:WineWine v1.5.2 Final is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.