BizHawk Git (2024/06/23) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
PPSSPP Git (2024/06/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
MartyPC v0.2.2 is released. MartyPC is a cross-platform IBM PC emulator written in Rust. Development began April, 2022. It should build on Windows, Linux and MacOS (Including M1)
PC6001VX v4.2.7 is released. PC6001VX emulates the NEC PC-6001 under Windows. PC6001VX is a fork of Yumitaro's PC6001V NEC PC-6001 emulator geared towards Linux & Unix like operating with the added bonus being compilable for Windows.
Xpeccy 0.6.20240621 is released. Xpeccy is an emulator for ZX Spectrum running on the Unix/Linux OS.
Altirra v4.20 Test 12 is released. Altirra is an Atari 8 bit Emulator on the Windows/DOS platform. Altirra emulates several models of the 8-bit Atari computers. This includes the the 800, 800XL, and 130XE versions. It has a lot of options, and compatibility is decent especially given the emulator's early stages. It also supports some copy protected games properly in emulation.
WinVICE r45199 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).
FB Neo Git (2024/06/22) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
mGBA Git (2024/06/22) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Flycast Git (2024/06/22) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
PPSSPP Git (2024/06/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Dolphin Git 5.0-21744 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
BizHawk Git (2024/06/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
WinVICE r45197 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).
rpcs3 Git (2024/06/21) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX-Redux Git (2024/06/21) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

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