rpcs3 Git (2020/02/06) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
Xenia Git (2020/02/06) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
Ryujinx Git (2020/02/06) is complied. Ryujinx is a Experimental Switch emulator written in C#. Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.
Reicast Git (2020/02/06) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
NooDS Git (2020/02/06) is complied. A (hopefully!) speedy NDS emulator. NooDS is available for Linux, macOS, Windows, and the Nintendo Switch. Automatic builds are provided; to use them, you'll need to install wxWidgets on Linux or macOS, or the latest Visual C++ runtime library on Windows. NooDS doesn't provide high-level emulation of the BIOS yet. To actually run games, you'll need BIOS files, named "bios7.bin" and "bios9.bin", and a firmware file, named "firmware.bin", placed in the same directory as the executable. On the Switch, you'll also need to have a ROM file named "rom.nds" in the directory, because there's no file browser yet.
DobieStation Git (2020/02/06) is compiled. A young PS2 emulator with plans for an optimized Android port, as well as a fast, accurate, and easy-to-use PC port. A large portion of the PS2's library can boot or get to menus. Some titles can even go in-game, including high-profile ones such as Final Fantasy X and Shadow of the Colossus. Not intended for general use.
FB Neo Git (2020/02/06) is complied. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
DOSBox-Staging Git (2020/02/06) is released. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
Kronos v2.0.2 is released. Kronos is a unofficial port of Yabause SEGA Saturn Emulator( http://yabause.org/ ).
PPSSPP Git (2020/02/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Play! Git (2020/02/06) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Mesen-S Git (2020/02/06) is compiled. Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.
Stella Git (2020/02/06) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Avocado Git (2020/02/06) is compiled. Avocado is a Modern Playstation 1 emulator. Despite this emulator being in early development, some 3D games can run. There is currently no SPU (no sound except simple in-game Audio CDs) or MDEC (black screen instead of movies). The timer implementation does not function properly (games fail to boot or run at wrong speed).
BizHawk Git (2020/02/06) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

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