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DeSmuMEDeSmuME SVN r1761 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1750
win32: restore oam and pal viewer scrollbars which had mysteriously vanished
r1751
Added save types to gtk port. I have no idea if
this work, please report problems... :)
r1752
Correct _MSC_VER definition check
r1753
Use proper gint macros for converting pointers and ints in the new saves code. While at it convert the loop to a for one.
r1754
fix to capturing in a mode we hadnt tested yet. this fixes cross of venus
r1755
another fix for cross of venus, which should now display from boot-up. this is part of a nest of evil that has been opened up due to needing to support the rendering of 2d graphics even while display mode is `off` or `vram framebuffer` or `main ram from fifo` so we will need to keep our eyes peeled for games whose display modes are totally broken due to this. it should be easy to straighten out.
r1756
Move saves menu under emulation to keep the gtk window size the same of the display.
r1757
win32: somehow zip loading got left out of the vs2005 debug vcproj. i think there may have been some reason why, but i dont remember it
r1758
- many fixes in cheat system (core & winport);
winport:
- added edit, remove & toggle on/off cheat in list
r1759
another fix to 3d capture (possibly a regression made the other day); additionally a fix to rotated bg coordinate wrapping
r1760
win32: at some point the emulator quit remembering the window position between sessions. i fixed that.
r1761
win32: add a 3d fps counter so you can see how fast the game logic is running. this isnt as good as a proper lag counter

Download: DeSmuME SVN r1761



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