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EmuCR:WinUAEWinUAE v1.6.2 Beta 1 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v1.6.2 Beta 1 changelog:
- command line filename will be detected as a disk image if file don't have known extensions but is small enough and first 3 bytes contain "DOS" (previously detected as hardfiles..)
- check for windows messages more than once per frame, may reduce latency (in worst case it may increase power requirements..)
- marked DLLs that are rarely used/only in specific configurations as delay loaded, may make startup slightly faster
- inserting/ejecting USB input devices on the fly replaced all "" and all keyboard layouts with keyboard layout A (old bug)
- "Add PC drives at startup" does not anymore mount drives that are also configured as real harddrives
- real harddrive safetycheck modified, now all drives can be mounted as long as drive does not have any Windows mounted partitions. Any drive with one or more Windows mounted partitions are only available in read only mode. Command line parameter is now only needed if you want to add drives that have Windows mounted FAT partitions. Drives with NTFS partition(s) are never (there is a complex way..) allowed in read-write mode.
- SCSI (RDB hdf emulation) write commands return proper write protected sense status if hdf is read-only
- A590/A2091 SCSI ROM 7.0 was not accepted (debugging code..)
- RDB filesystem loader still had fse_PatchFlags hack instead of handling it 100% correctly (no functional change, at least with any popular filesystem)
- accept also partition type 0x30 (another Amithlon like RDB drive inside real PC partition)
- added new RTG configuration panel, more space for future options, also old RTG setting panel was not really in correct place anymore
- command line parsing handled quotes inside strings differently than Windows does when running from command line
- added bitplane DMA fetches to copper debugger (there will be separate DMA sequence "disassembler" in future)
- Agnus bitplane DMA behavior correctly emulated when number of planes or resolution changes mid screen. Old code (1.5x+) was totally wrong and too complex.. Now all my test statefiles work 100% correctly: Disposable Hero, Bass-O-Matic/Crusaders, Innovation Part 2/Axxis. Brian The Lion "dialog" screen is corrupted again but this seems to be AGA specific feature (SMD chips = no logic analyzer)
- CD32 CD controller emulation improved, CDXL animations should run more smoothly now, previously emulation couldn't load more than few sectors before CD32's cd driver detected error condition and retried
- added seek delays to CD32 emulation (CD32 drive has really slow seeks)
- CD32 Lotus Trilogy's Lotus 3 finally loads (stupid loader partially overwriting already loaded data if CD DMA "slot" sequencing is not exactly correct)
- CD32 CD audio moved to separate thread, no more emulator pausing when CD audio starts or track changes (possibly introduces other issues..)
- D3D 2D sprites (ID3DXSprite) used in D3D filter onscreen leds, correct positioning, no scaling and free transparency. Scanline texture also converted to 2D sprite, now works correctly with D3D filters (future plan: convert all DirectDraw code to D3D 2D sprites)
- OpenGL filter removed, totally obsolete now. Gone forever unless someone updates it. (including correct positioning and scaling)
- built-in WASAPI sound driver implemented. Replaces DirectSound if running on Vista or newer. WASAPI has two modes, shared and exclusive. Shared roughly equals old DirectSound, exclusive means sound card is exclusively used by WinUAE. Exclusive mode has lowest possibly latency but note that there may be only one or two supported sample rates (for example 48000). NOTE: buffer sizes can not be directly compared between different modes. PortAudio is now considered very unsupported (that didn't last long..) Needs tuning, not good enough yet (especially exclusive mode)
- distortion in sound was possible with short square wave samples (160)
- final 16-bit sound samples always had lowest bit (or two lowest bits) zero, now lowest bit(s) are duplicated from real lowest significant bit(s)
- programmed display modes had bad sound (161b4 sound update was not fully complete.. most stupid 1.6.1 bug so far)
- portaudio fallback code added, unsupported samplerate = try 44000, 48000 and default reported before disabling sound. Same with number of channels, unsupported channels = fall back to stereo
- Vista or newer: AvSetMmThreadCharacteristics() is used to enable task scheduling better suited for multimedia applications = more CPU time given without slowing down lower priority tasks (which can happen with normal priority settings)

Download:WinUAE v1.6.2 Beta 1
Source:Here



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