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EmuCR:DolphinDolphin SVN r5815 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r5812
this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression
r5813
little fix for may last commit
r5814
eolz
r5815
add some patterns to hgignore

Download:Dolphin SVN r5815 x86
Download:Dolphin SVN r5815 x64
Source:Here

3 Comments:

  1. this 1 w/ ocl or what?

    ReplyDelete
  2. ¿¿can any person dolphin compile with ati sdk 2.1 open cl ?? for play with ati graphic cards more better because new dolphin open cl revisions are compiled with nvidia gpu open cl, and run more slow in ati cards .

    i tried r5815 in my ati hd 5850 and run more slow than r5653 without open cl and i think that dolphin revision compiled with ati sdk 2.1 will run more fast than normal versions in ati .

    regards

    ReplyDelete
  3. notes on Star Fox Adventures:

    tested on Intel quadcore, 4 GB, Windows 7 64 bit, Geforce 280 with 512 MB.

    SFA playable, but framerate is all over the map, from 8% to 150%. tested with DX9, OGL and DX11. same result. tried all options on / off. same result.

    thx for makin a great emulator! I'm happy to play SFA at all! keep up the good works!

    ReplyDelete

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