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EmuCR:PS2 emulatorPCSX2 SVN r3271 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
* Fixed fullscreen default-to-on behavior; the bug was caused by wxWidgets being a bit ficle and expecting the window to be Shown prior to being made fullscreen (even though the docs say ShowFullscreen() will show the window itself).
* Much header file cleanup and used forward declarations to remove a lot of excess includes; might help improve build times a wee bit.
* Preliminary hash-table implementation for the Game database.
Apply eol-style:native to CMakeLists.txt files.
microVU: Took me about 5 hours to figure out the problem, but finally fixed the problem with Sly Cooper running at 1 fps with mVU...

The problem was that the game does a branch in a branch delay slot, and mVU wasn't setting some pipeline state variable in this case correctly.
This in turn caused the pipeline state comparison for the block to always be wrong, which meant a new block would always be recompiled whenever this specific block was to be executed.
This ended up happening 1000's of times slowing down the game to 1 fps...
Fix Linux compilation. (Possibly Windows as well...)
spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build.
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries
GSdx: Remove ddraw.h references, which were long since obsolete anyway.
[wiki linux]
* update cmake command.

Download: PCSX2 SVN r3271
Download: Official Beta Plugins Pack [11 March 2010]

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  1. You guys here at emucr.com rocks! Thanks for always bringing these svn's.

  2. Does not work
    stucks in Opening plugins

  3. again, doesn't work. broke on trying to launch GS for me.

  4. they know

  5. ZeroGS plugin works, but all gsdx are broken


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