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EmuCR:DolphinDolphin SVN r5875 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
[x86-less] Some more work on ARM. After this I need to work on GLSL support and
also start work on Big-endian support. Somewhere I broke JIT, I have to look in
to that, and I am not sure about JITIL since I never test that core for
[x86-less] Forgot a file
DX9/DX11, improvement to r5870: Instead of skipping SetViewport(), fix the viewport to match the old EFB dimensions.
Should reduce or even fix most graphical glitches caused by huge viewports in HD resolutions.
hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl
modified TextureConversionShader preparing the implementation of new efb to ram in dx11
please test for regressions
A little iterator bug and a compiler warning in the OpenGL code.

Use -fvisibility-inlines-hidden on OS X as well.

Download:Dolphin SVN r5875 x86
Download:Dolphin SVN r5875 x64

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  1. could you please compile a built using nvidia CUDA sdk? Many thanks

  2. Thank you. Work fine in SMG2 1080p.


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