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EmuCR:DolphinDolphin SVN r6056 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
Silence gcc warnings about empty statements and out-of-order initializers.

Increase ISO properties window size to make room for the new Gecko codes.
Fix the linux debug build in a better way so that wxWidgets debugging is still enabled.
dsphle - improved ax/axwii hle ucode switching (needed for Nintendo Puzzle Collection <-> GBA, ...)
Fixed JIT register allocator.
Now it only writes back dirty registers when flushed
* Fixed KillImmediate
* Renamed LoadToX64 and StoreFromX64 to BindToRegister and StoreFromRegister respectively (as suggested by ector)
* Code cleanup in calls to the reg allocator
Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread)

glxMakeCurrent is supposed to error out when the context is
still current in another thread. NVIDIA handles that, but mesa3d errors.
Added missing unlocks from r6053 (thanks mylek4)
Set z-position for opengl, too

Download:Dolphin SVN r6056 x86
Download:Dolphin SVN r6056 x64

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