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EmuCR:DolphinDolphin SVN r6085 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6082
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
r6083
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
Really that happens because the fifo.CPReadWriteDistance is negative.
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416
In SMG this is because PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.
To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that.
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.
I'm working to solve this.
r6084
Add Common::AtomicDecrement for gcc to match win32.

Use the debug option for conf.CheckWXConfig on OS X as on Unix.

Take care of a few compiler warnings.
r6085
Use the debug option for conf.CheckWXConfig on OS X as on Unix.

Download:Dolphin SVN r6085 x86
Download:Dolphin SVN r6085 x64
Source:Here

2 Comments:

  1. Unhandled Exception
    Code: 0xC0000005
    Call stack info:
    Dolphin!0x00725BB6 : ?

    Unhandled Exception
    Code: 0xC0000005
    Call stack info:
    Dolphin!0x0051740C : ?

    ReplyDelete
  2. lol no answers here noob

    ReplyDelete

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